예제 #1
0
 private void Start()
 {
     spawnEffect  = Instantiate(SpawnEffectPrefab, transform.position, Quaternion.identity);
     currentHealt = maxHealt;
     healtBar.SetMaxHealt(maxHealt);
     attackPower = 10f;
     speed       = walkSpeed;
 }
예제 #2
0
 void Start()
 {
     currentHealt = maxHealt;
     healtBar.SetMaxHealt(maxHealt);
     attackPower       = 10f;
     CharacterAnimator = GetComponent <Animator>();
     audios            = GetComponents <AudioSource>();
     StartCoroutine(SetActiveCameraController(7f));
 }
 void Start()
 {
     currentHealt = maxHealt;
     healtBar.SetMaxHealt(maxHealt);
 }