private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <HealtBar>()) { HealtBar damage = other.GetComponent <HealtBar>(); damage.GiveDamage(2); } }
private void Attack() { chillTime = delay; HealtBar damage = player.GetComponent <HealtBar>(); damage.GiveDamage(1); if (damage.GetHealth() == 0) { StopFollowPlayer(); animator.SetBool("killing", false); } }