private void Start() { spawnEffect = Instantiate(SpawnEffectPrefab, transform.position, Quaternion.identity); currentHealt = maxHealt; healtBar.SetMaxHealt(maxHealt); attackPower = 10f; speed = walkSpeed; }
void Start() { currentHealt = maxHealt; healtBar.SetMaxHealt(maxHealt); attackPower = 10f; CharacterAnimator = GetComponent <Animator>(); audios = GetComponents <AudioSource>(); StartCoroutine(SetActiveCameraController(7f)); }
void Start() { currentHealt = maxHealt; healtBar.SetMaxHealt(maxHealt); }