public override void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit) { Main.NewText(Main.player[proj.owner].armor[1]); Main.NewText(proj.magic); if (proj.magic == true && PlayerHasArmourEquippedOfType(2761, proj) == true) { healMod = 0.5f; healValue = (int)Math.Floor((float)damage * healMod); Healing.VampireHeal(damage, target.position); Main.player[proj.owner].statLife += healValue; Main.player[proj.owner].HealEffect(healValue); Main.NewText("Healing Should Have Triggered..."); } }