public static UOCharacter BloodyBandRessQuick(string target) { Game.PrintMessage("BloodyBandRessQuick - Ghosts: " + Healing.GhostCount()); if (Healing.BloodyBandage.Exist && Healing.BloodyBandage.Amount >= 50) { TargetInfo tInfo = Targeting.GetTarget(target); if (tInfo.Success) { if (tInfo.Character.Distance <= 1) { tInfo.Character.Print(Game.Val_GreenBlue, "[Ressuji Full..]"); Healing.BloodyBandage.Use(); UO.WaitTargetObject(tInfo); Healing.LastCharacter = tInfo.Character; if (tInfo.Character.Distance <= 1) { World.Player.PrintMessage("[Ress done " + Healing.BloodyBandage.Amount + "..]"); } Game.Wait(50); if (tInfo.Character.RequestStatus(125) && tInfo.Character.Hits > 0) { tInfo.Character.Print(Game.Val_GreenBlue, "[Ress OK " + tInfo.Character.Hits + "hp]"); } } else { tInfo.Character.Print(Game.Val_LightPurple, "[Daleko " + tInfo.Character.Distance + "...]"); } } else { World.Player.PrintMessage("[Zadny duch..]", MessageType.Warning); } } else { Game.PrintMessage("Nemas dost kvravych BAND! " + Healing.BloodyBandage.Amount); return(Healing.BandRessQuick()); } return(Healing.LastCharacter); }