예제 #1
0
        public override void LoadContent()
        {
            _background = DrawingHelper.GetTexture( "background_nofaces" );

             if ( _brettHead == null )
             {
            _brettHead = new Head( "BrettNormal", "BrettOpen", new Vector2( 430, 115 ), new Vector2( 425, 120 ) );
            _laynaHead = new Head( "LaynaNormal", "LaynaOpen", new Vector2( 300, 120 ), new Vector2( 290, 125 ) );
            _dunkHead = new Head( "DunkNormal", "DunkOpen", new Vector2( 363, 45 ), new Vector2( 330, 50 ) );

            _brettHead.LoadContent();
            _laynaHead.LoadContent();
            _dunkHead.LoadContent();

            _brettHead.ShakeForever();
            _laynaHead.ShakeForever();
            _dunkHead.ShakeForever();
             }

             SoundHelper.LoopVows();
        }
예제 #2
0
        public override void LoadContent()
        {
            Counter.Reset();

             _previousGesture = GestureType.None;
             _tapLocation = Vector2.Zero;
             _startVerticalDrag = Vector2.Zero;
             _endVerticalDrag = Vector2.Zero;
             _lengthVerticalDrag = 0;
             _directionVerticalDrag = 0;
             _startHorizontalDrag = Vector2.Zero;
             _endHorizontalDrag = Vector2.Zero;
             _lengthHorizontalDrag = 0;
             _directionHorizontalDrag = 0;
             _previousAction = GestureType.None;
             _waveManager = null;
             _leftBarrier = 0;
             _rightBarrier = 0;
             _lost = false;
             _won = false;
             _brettHead = null;
             _laynaHead = null;
             _dunkHead = null;
             _background = null;

             _background = DrawingHelper.GetTexture( "background_nofaces" );

             if ( _brettHead == null )
             {
            _brettHead = new Head( "BrettNormal", "BrettOpen", new Vector2( 430, 115 ), new Vector2( 425, 120 ) );
            _laynaHead = new Head( "LaynaNormal", "LaynaOpen", new Vector2( 300, 120 ), new Vector2( 290, 125 ) );
            _dunkHead = new Head( "DunkNormal", "DunkOpen", new Vector2( 363, 45 ), new Vector2( 330, 50 ) );

            _brettHead.LoadContent();
            _laynaHead.LoadContent();
            _dunkHead.LoadContent();
             }
        }