void Awake() { cardsVec [0] = new Vector3(-150, 0, 0); cardsVec [1] = new Vector3(-150, 0, 0); cardsVec [2] = new Vector3(150, 0, 0); cardsVec [3] = new Vector3(150, 0, 0); cardsVec [4] = new Vector3(160, 0, 0); speakVec [0] = new Vector3(-125, 80, 0); speakVec [1] = new Vector3(-125, 80, 0); speakVec [2] = new Vector3(125, 80, 0); speakVec [3] = new Vector3(125, 80, 0); speakVec [4] = new Vector3(125, 80, 0); cardsObj = Helper.primitiveLoad("Prefabs/Cards", transform, Vector3.zero); headObj = Helper.primitiveLoad("Prefabs/Head", transform); speakObj = Helper.primitiveLoad("Prefabs/Speak", transform, Vector3.zero); Cards cards = cardsObj.AddComponent <Cards> (); Head head = headObj.AddComponent <Head> (); bipaiObj = head.BipaiObject(); speakObj.SetActive(false); cardsObj.SetActive(false); bipaiObj.SetActive(false); UIEventListener.Get(bipaiObj).onClick = onClickBipai; }