public static void DamagePlayer(int player, float amount) { playerHealths[player - 1] -= amount; if (playerHealths[player - 1] < 0) { if (player == 1) { Startup.ChangeAudioTrack(Startup.Track.Victory); UnityEngine.SceneManagement.SceneManager.LoadScene("End Screen", UnityEngine.SceneManagement.LoadSceneMode.Single); } else if (player == 2) { Startup.ChangeAudioTrack(Startup.Track.Victory); UnityEngine.SceneManagement.SceneManager.LoadScene("End Screen 2", UnityEngine.SceneManagement.LoadSceneMode.Single); } } HUDSystem.UpdateHealth(player, playerHealths[player - 1]); }