Пример #1
0
    public static void DamagePlayer(int player, float amount)
    {
        playerHealths[player - 1] -= amount;
        if (playerHealths[player - 1] < 0)
        {
            if (player == 1)
            {
                Startup.ChangeAudioTrack(Startup.Track.Victory);
                UnityEngine.SceneManagement.SceneManager.LoadScene("End Screen", UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
            else if (player == 2)
            {
                Startup.ChangeAudioTrack(Startup.Track.Victory);
                UnityEngine.SceneManagement.SceneManager.LoadScene("End Screen 2", UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
        }

        HUDSystem.UpdateHealth(player, playerHealths[player - 1]);
    }