// ------------------------- Netzwerk ------------------------- private void Client_OnPlayerUpdate(CCC_Client.DeserializedPlayer player) { if (player.ID == PlayerID) { LifeEnergy = player.Health; HUDManagment.SetPlayerHealth(player.Health); } }
// Update is called once per frame void Update() { if (HUDTestEnabled) { if (testConnectionDisplayMain) { HUDManagment.SetConnectionStatus(connectionStatus); } if (testWeaponDisplayMain) { HUDManagment.SetWeaponInfo(weaponname, currentAmmo, maxAmmo); HUDManagment.SetFireMode(fireMode); } if (testHealthDisplayMain) { HUDManagment.SetPlayerInfo(playerName); HUDManagment.SetPlayerHealth(currentHealth); HUDManagment.SetPlayerArmor(currentAmour); HUDManagment.SetPlayerColor(playerColor); } } }