// ------------------------- Netzwerk -------------------------

    private void Client_OnPlayerUpdate(CCC_Client.DeserializedPlayer player)
    {
        if (player.ID == PlayerID)
        {
            LifeEnergy = player.Health;
            HUDManagment.SetPlayerHealth(player.Health);
        }
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (HUDTestEnabled)
     {
         if (testConnectionDisplayMain)
         {
             HUDManagment.SetConnectionStatus(connectionStatus);
         }
         if (testWeaponDisplayMain)
         {
             HUDManagment.SetWeaponInfo(weaponname, currentAmmo, maxAmmo);
             HUDManagment.SetFireMode(fireMode);
         }
         if (testHealthDisplayMain)
         {
             HUDManagment.SetPlayerInfo(playerName);
             HUDManagment.SetPlayerHealth(currentHealth);
             HUDManagment.SetPlayerArmor(currentAmour);
             HUDManagment.SetPlayerColor(playerColor);
         }
     }
 }