//string MyDebug_Backup=""; void ModuleUpdatePointToLine2() { Vertex VTX = VA.GetComponent <Vertex>(); //対象となる点 HLine HLN = VB.GetComponent <HLine>(); //対象となる直線 if (VTX != null && HLN != null) { HypLine L1 = HLN.HL; HypPoint P1 = new HypPoint(VTX.XY); HypLine L2 = HTransform.GetHPerpendicularThruAPoint(L1, P1); HypPoint P2 = HTransform.GetCrossingPointOfTwoHLines(L1, L2); float error = HTransform.GetHDistanceOfTwoPoints(P1, P2) * 0.2f; //Debug.Log(error); if (0.001f < error || error < -0.001f) { //string MyDebug = ""; HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); ////点を直線に寄せる if (!VTX.Fixed && P4.InWorld()) { //MyDebug += "P4:" + P4.GetX() + "," + P4.GetY(); VTX.XY.x = P4.GetX(); VTX.XY.y = P4.GetY(); } //直線を円に寄せる Vertex L1V1 = HLN.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex L1V2 = HLN.VB.GetComponent <Vertex>(); //動かすべき点2 HypPoint PL1 = new HypPoint(L1V1.XY); HypPoint PL2 = new HypPoint(L1V2.XY); HypPoint NewPL1 = HTransform.ParallelTransform(P2, P3, PL1); HypPoint NewPL2 = HTransform.ParallelTransform(P2, P3, PL2); //NewPL1.println("NewPL1"); if (!L1V1.Fixed && NewPL1.InWorld()) { //MyDebug += "L1:" + NewPL1.GetX() + "," + NewPL1.GetY(); L1V1.XY.x = NewPL1.GetX(); L1V1.XY.y = NewPL1.GetY(); } if (!L1V2.Fixed && NewPL2.InWorld()) { //MyDebug += "L2:" + NewPL2.GetX() + "," + NewPL2.GetY(); L1V2.XY.x = NewPL2.GetX(); L1V2.XY.y = NewPL2.GetY(); } HLN.GetHLineFromTwoVertices(); //if (MyDebug != MyDebug_Backup) //{ // Debug.Log(MyDebug); // MyDebug_Backup = MyDebug; //} } } }
void ModuleUpdateTangentCircleToLine() { HCircle hcircle = VA.GetComponent <HCircle>(); //対象となる円 HLine hline = VB.GetComponent <HLine>(); //対象となる直線 if (hcircle != null && hline != null) { HypCircle C1 = hcircle.GetHCR(); HypLine L1 = hline.GetHL(); HypPoint P1 = new HypPoint(hcircle.VA.GetComponent <Vertex>().XY); HypLine L2 = HTransform.GetHPerpendicularThruAPoint(L1, P1); HypPoint P2 = HTransform.GetCrossingPointOfTwoHLines(L1, L2); //P2.println("P2"); float error = (HTransform.GetHDistanceOfTwoPoints(P1, P2) - C1.HR) * 0.1f; //Debug.Log(error); if (0.001f < error || error < -0.001f) { HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); //円の半径を変える C1.HR += error; ////円を直線に寄せる Vertex C1V = hcircle.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P4.InWorld()) { C1V.XY.x = P4.GetX(); C1V.XY.y = P4.GetY(); } //直線を円に寄せる Vertex L1V1 = hline.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex L1V2 = hline.VB.GetComponent <Vertex>(); //動かすべき点2 HypPoint PL1 = new HypPoint(L1V1.XY); HypPoint PL2 = new HypPoint(L1V2.XY); HypPoint NewPL1 = HTransform.ParallelTransform(P2, P3, PL1); HypPoint NewPL2 = HTransform.ParallelTransform(P2, P3, PL2); //NewPL1.println("NewPL1"); if (!L1V1.Fixed && NewPL1.InWorld()) { L1V1.XY.x = NewPL1.GetX(); L1V1.XY.y = NewPL1.GetY(); } if (!L1V2.Fixed && NewPL2.InWorld()) { L1V2.XY.x = NewPL2.GetX(); L1V2.XY.y = NewPL2.GetY(); } hline.GetHLineFromTwoVertices(); } } }
void ModuleUpdatePointToLine() { Vector2 vtx = VA.GetComponent <Vertex>().XY; //対象となる点 HLine hline = VB.GetComponent <HLine>(); //対象となる直線 if (vtx != null && hline != null) { HypLine ln = hline.HL; //直線の円データ Vector2 hlnCenter = new Vector2(ln.GetX(), ln.GetY()); //直線の円データの中心座標 Vector2 direction = vtx - hlnCenter; //円の中心から対象となる点の方向 float dist = direction.magnitude - ln.R; //誤差 if (Mathf.Abs(dist) > 0.001f) { direction.Normalize(); //Vector2 newVtx = hlnCenter + (ln.R + 0.75f * dist) * direction;//新しい点の座標 Vector2 newVtx = vtx - (0.1f * dist) * direction;//新しい点の座標 HypPoint newPt = new HypPoint(newVtx); if (!VA.GetComponent <Vertex>().Fixed&& newPt.InWorld()) { VA.GetComponent <Vertex>().XY = newVtx; } Vector2 startPos = vtx - dist * direction; //平行移動スタート点 Vector2 endPos = vtx - (0.8f * dist) * direction; //平行移動ゴール点 Vertex lineVertex1 = hline.VA.GetComponent <Vertex>(); //動かすべき点1 Vertex lineVertex2 = hline.VB.GetComponent <Vertex>(); //動かすべき点2 //new HypPoint(lineVertex1.XY).Println("LV1"); //new HypPoint(lineVertex2.XY).Println("LV2"); Vector2 XY1 = lineVertex1.XY; Vector2 XY2 = lineVertex2.XY; if (!lineVertex1.Fixed) { HypPoint HP1 = new HypPoint(XY1); HypPoint HPnew1 = HTransform.ParallelTransform(startPos, endPos, HP1);//点1を平行移動する if (HPnew1.InWorld()) { lineVertex1.XY.x = HPnew1.GetX(); lineVertex1.XY.y = HPnew1.GetY(); } else { Debug.Log("error occurs at module P2L - 1A:" + HPnew1.X + "," + HPnew1.Y + "," + HPnew1.Z); HP1.Println("HP1"); HPnew1.Println("HPnew1"); Debug.Log("dist " + dist); Debug.Log("ln.R " + ln.R); Debug.Log("direction " + direction.x + "," + direction.y); Debug.Log("hlnCenter " + hlnCenter.x + "," + hlnCenter.y); Debug.Log("startPos" + startPos.x + "," + startPos.y); Debug.Log("endPos" + endPos.x + "," + endPos.y); Debug.Log(XY1); } } if (!lineVertex2.Fixed) { HypPoint HP2 = new HypPoint(XY2); HypPoint HPnew2 = HTransform.ParallelTransform(startPos, endPos, HP2);//点2を平行移動する if (HPnew2.InWorld()) { lineVertex2.XY.x = HPnew2.GetX(); lineVertex2.XY.y = HPnew2.GetY(); } else { Debug.Log("error occurs at module P2L - 2A:" + HPnew2.X + "," + HPnew2.Y + "," + HPnew2.Z); } } hline.GetHLineFromTwoVertices(); } } }
public void ModuleUpdate() { for (int repeat = 0; repeat < 10; repeat++) { if (Mode == MODE.ADD_MIDPOINT) { HypPoint V1 = new HypPoint(VA.GetComponent <Vertex>().XY); HypPoint V2 = new HypPoint(VB.GetComponent <Vertex>().XY); HypPoint V3 = new HypPoint(VC.GetComponent <Vertex>().XY); HypPoint W1 = HTransform.ParallelTransform(V2, V3, V3); HypPoint W2 = HTransform.ParallelTransform(V1, V3, V3); HypPoint W3 = HTransform.GetMidPointOfTwoPoint(V1, V2); float dist1 = HTransform.GetHDistanceOfTwoPoints(V1, W1); float dist2 = HTransform.GetHDistanceOfTwoPoints(V2, W2); float dist3 = HTransform.GetHDistanceOfTwoPoints(V3, W3); HypPoint U1 = HTransform.GetHMoveAlongTwoPoints(V1, W1, dist1 * 0.1f); HypPoint U2 = HTransform.GetHMoveAlongTwoPoints(V2, W2, dist2 * 0.1f); HypPoint U3 = HTransform.GetHMoveAlongTwoPoints(V3, W3, dist3 * 0.1f); //if (!U1.InWorld() || !U2.InWorld() || !U3.InWorld()) //{ // V1.Println("V1:"); // V2.Println("V2:"); // V3.Println("V3:"); // W1.Println("W1:"); // Debug.Log("dist1:" + dist1); // U1.Println("U1:"); //} if (U1.InWorld() && U2.InWorld() && U3.InWorld()) { if (!VA.GetComponent <Vertex>().Fixed) { VA.GetComponent <Vertex>().XY.x = U1.GetX(); VA.GetComponent <Vertex>().XY.y = U1.GetY(); } if (!VB.GetComponent <Vertex>().Fixed) { VB.GetComponent <Vertex>().XY.x = U2.GetX(); VB.GetComponent <Vertex>().XY.y = U2.GetY(); } if (!VC.GetComponent <Vertex>().Fixed) { VC.GetComponent <Vertex>().XY.x = U3.GetX(); VC.GetComponent <Vertex>().XY.y = U3.GetY(); } } } else if (Mode == MODE.POINT_TO_POINT) { if (VA != null && VB != null) { Vector2 V1 = VA.GetComponent <Vertex>().XY; Vector2 V2 = VB.GetComponent <Vertex>().XY; Vector2 NewV1 = 0.75f * V1 + 0.25f * V2; Vector2 NewV2 = 0.25f * V1 + 0.75f * V2; if (!VA.GetComponent <Vertex>().Fixed) { VA.GetComponent <Vertex>().XY = NewV1; } if (!VB.GetComponent <Vertex>().Fixed) { VB.GetComponent <Vertex>().XY = NewV2; } } } else if (Mode == MODE.POINT_TO_LINE) { if (VA != null && VB != null) { ModuleUpdatePointToLine2(); } } else if (Mode == MODE.POINT_TO_CIRCLE) { if (VA != null && VB != null) { ModuleUpdatePointToCircle(); } } else if (Mode == MODE.ISOMETRY) { if (VA != null && VB != null) { ModuleUpdateIsometry(); } } else if (Mode == MODE.PERPENDICULAR) { if (VA != null && VB != null) { ModuleUpdatePerpendicular(); } } else if (Mode == MODE.ANGLE) { if (VA != null && VB != null && VC != null) { ModuleUpdateAngle(); } } else if (Mode == MODE.TANGENT_C2L) { if (VA != null && VB != null) { ModuleUpdateTangentCircleToLine(); } } else if (Mode == MODE.TANGENT_C2C) { if (VA != null && VB != null) { HCircle hcircle1 = VA.GetComponent <HCircle>(); //対象となる円1 HCircle hcircle2 = VB.GetComponent <HCircle>(); //対象となる円2 if (hcircle1 != null && hcircle2 != null) { HypCircle C1 = hcircle1.HCR; HypCircle C2 = hcircle2.HCR; HypPoint P1 = new HypPoint(hcircle1.VA.GetComponent <Vertex>().XY); HypPoint P2 = new HypPoint(hcircle2.VA.GetComponent <Vertex>().XY); //HypLine L1 = HTransform.GetHLineThruTwoPoints(P1,P2); float dist = HTransform.GetHDistanceOfTwoPoints(P1, P2); float errorOut = dist - (C1.HR + C2.HR); float errorIn = dist - Mathf.Abs(C1.HR - C2.HR); if (Mathf.Abs(errorOut) < Mathf.Abs(errorIn)) {// 外接と思われる float error = errorOut * 0.1f; //円C1を寄せる HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); Vertex C1V = hcircle1.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P3.InWorld()) { C1V.XY.x = P3.GetX(); C1V.XY.y = P3.GetY(); } //円C1の半径を調節する。 C1.HR += error; //円C2を寄せる HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); Vertex C2V = hcircle2.VA.GetComponent <Vertex>(); if (!C2V.Fixed && P4.InWorld()) { C2V.XY.x = P4.GetX(); C2V.XY.y = P4.GetY(); } //円C2の半径を調節する。 C2.HR += error; } else {//内接と思われる float error = errorIn * 0.1f; bool C1Out = false; if (C1.HR > C2.HR) {// C1が外側と思われる C1Out = true; } //円C1を寄せる HypPoint P3 = HTransform.GetHMoveAlongTwoPoints(P1, P2, error); Vertex C1V = hcircle1.VA.GetComponent <Vertex>(); if (!C1V.Fixed && P3.InWorld()) { C1V.XY.x = P3.GetX(); C1V.XY.y = P3.GetY(); } if (C1Out) { C1.HR += error; } else { C1.HR -= error; } //円C2を寄せる HypPoint P4 = HTransform.GetHMoveAlongTwoPoints(P2, P1, error); Vertex C2V = hcircle2.VA.GetComponent <Vertex>(); if (!C2V.Fixed && P4.InWorld()) { C2V.XY.x = P4.GetX(); C2V.XY.y = P4.GetY(); } //円C2の半径を調節する。 if (C1Out) { C2.HR -= error; } else { C2.HR += error; } } } } } } }