예제 #1
0
    void ModuleUpdatePerpendicular()
    {
        HLine    HLN1 = VA.GetComponent <HLine>(); //対象となる直線1
        HLine    HLN2 = VB.GetComponent <HLine>(); //対象となる直線2
        HypLine  HL1  = HLN1.HL;
        HypLine  HL2  = HLN2.HL;
        Vertex   V11  = HLN1.VA.GetComponent <Vertex>();
        Vertex   V12  = HLN1.VB.GetComponent <Vertex>();
        Vertex   V21  = HLN2.VA.GetComponent <Vertex>();
        Vertex   V22  = HLN2.VB.GetComponent <Vertex>();
        HypPoint P11  = new HypPoint(V11.XY);
        HypPoint P12  = new HypPoint(V12.XY);
        HypPoint P21  = new HypPoint(V21.XY);
        HypPoint P22  = new HypPoint(V22.XY);

        HypPoint C = HTransform.GetCrossingPointOfTwoHLines2(HL1, HL2);

        if (C != new HypPoint(1f, 1f, 0f))
        {
            //float angle = HTransform.GetAngleOfTwoLines(HL1, HL2, C);
            float angle = HTransform.GetAngleOfTwoLines(P11, P12, P21, P22, C);
            //Debug.Log("angle="+angle);
            float error = (Mathf.PI / 2f - angle) * 0.25f;
            if (angle < 0f)
            {
                error = (-Mathf.PI / 2f - angle) * 0.25f;
            }
            HypPoint P1m  = HTransform.GetMidPointOfTwoPoint(P11, P12);
            HypPoint P11T = HTransform.GetRotationOfPoint(P1m, -error, P11);
            HypPoint P12T = HTransform.GetRotationOfPoint(P1m, -error, P12);
            //HypLine L1T = HTransform.GetHLineThruTwoPoints(P11T, P12T);
            HypPoint P2m  = HTransform.GetMidPointOfTwoPoint(P21, P22);
            HypPoint P21T = HTransform.GetRotationOfPoint(P2m, error, P21);
            HypPoint P22T = HTransform.GetRotationOfPoint(P2m, error, P22);
            //HypLine L2T = HTransform.GetHLineThruTwoPoints(P21T, P22T);
            if (!V11.Fixed && P11T.InWorld())
            {
                V11.XY.x = P11T.GetX();
                V11.XY.y = P11T.GetY();
            }
            if (!V12.Fixed && P12T.InWorld())
            {
                V12.XY.x = P12T.GetX();
                V12.XY.y = P12T.GetY();
            }
            if (!V21.Fixed && P21T.InWorld())
            {
                V21.XY.x = P21T.GetX();
                V21.XY.y = P21T.GetY();
            }
            if (!V22.Fixed && P22T.InWorld())
            {
                V22.XY.x = P22T.GetX();
                V22.XY.y = P22T.GetY();
            }
        }
    }
예제 #2
0
    void ModuleUpdateAngle()
    {
        Vertex   VtxA       = VA.GetComponent <Vertex>();         // 対象となる点A
        Vertex   VtxB       = VB.GetComponent <Vertex>();         // 対象となる点B
        Vertex   VtxC       = VC.GetComponent <Vertex>();         // 対象となる点C
        float    FinalAngle = Mathf.Abs(ParaA * Mathf.PI / 180f); // 対象となる角
        HypPoint PA         = new HypPoint(VtxA.XY);
        HypPoint PB         = new HypPoint(VtxB.XY);
        HypPoint PC         = new HypPoint(VtxC.XY);
        HypPoint PO         = new HypPoint(0, 0);
        // Bを原点に移す写像を求める。
        HypLine  LA  = HTransform.GetHBisectorOfTwoPoints(PB, PO);
        HypPoint PAA = HTransform.GetInversionAlongHLine(LA, PA);
        HypPoint PCC = HTransform.GetInversionAlongHLine(LA, PC);
        //角ABCを求める
        float DeclineA = Mathf.Atan2(PAA.GetY(), PAA.GetX());
        float DeclineC = Mathf.Atan2(PCC.GetY(), PCC.GetX());
        float AngleAC  = DeclineC - DeclineA;

        if (AngleAC > Mathf.PI)
        {
            AngleAC -= (Mathf.PI * 2f);
        }
        if (AngleAC < -Mathf.PI)
        {
            AngleAC += (Mathf.PI * 2f);
        }
        // 修正する角度をもとめる。
        float error = (AngleAC - FinalAngle) * 0.1f;

        if (AngleAC < 0)
        {
            error = (AngleAC + FinalAngle) * 0.1f;
        }
        //今一度点の取り直し。
        {//線分ABのとりなおし
            PA = new HypPoint(VtxA.XY);
            PB = new HypPoint(VtxB.XY);
            HypPoint PM = HTransform.GetMidPointOfTwoPoint(PA, PB);
            LA = HTransform.GetHBisectorOfTwoPoints(PM, PO);
            HypPoint PPA    = HTransform.GetInversionAlongHLine(LA, PA);
            HypPoint PPB    = HTransform.GetInversionAlongHLine(LA, PB);
            HypPoint NewPPA = HTransform.GetRotationOfPoint(PO, error, PPA);
            HypPoint NewPPB = HTransform.GetRotationOfPoint(PO, error, PPB);
            HypPoint NewPA  = HTransform.GetInversionAlongHLine(LA, NewPPA);
            HypPoint NewPB  = HTransform.GetInversionAlongHLine(LA, NewPPB);
            if (!VtxA.Fixed && NewPA.InWorld())
            {
                VtxA.XY.x = NewPA.GetX();
                VtxA.XY.y = NewPA.GetY();
            }
            if (!VtxB.Fixed && NewPB.InWorld())
            {
                VtxB.XY.x = NewPB.GetX();
                VtxB.XY.y = NewPB.GetY();
            }
        }
        {//線分BCの取り直し
            PC = new HypPoint(VtxC.XY);
            PB = new HypPoint(VtxB.XY);
            HypPoint PM = HTransform.GetMidPointOfTwoPoint(PC, PB);
            LA = HTransform.GetHBisectorOfTwoPoints(PM, PO);
            HypPoint PPC    = HTransform.GetInversionAlongHLine(LA, PC);
            HypPoint PPB    = HTransform.GetInversionAlongHLine(LA, PB);
            HypPoint NewPPC = HTransform.GetRotationOfPoint(PO, -error, PPC);
            HypPoint NewPPB = HTransform.GetRotationOfPoint(PO, -error, PPB);
            HypPoint NewPC  = HTransform.GetInversionAlongHLine(LA, NewPPC);
            HypPoint NewPB  = HTransform.GetInversionAlongHLine(LA, NewPPB);
            if (!VtxC.Fixed && NewPC.InWorld())
            {
                VtxC.XY.x = NewPC.GetX();
                VtxC.XY.y = NewPC.GetY();
            }
            if (!VtxB.Fixed && NewPB.InWorld())
            {
                VtxB.XY.x = NewPB.GetX();
                VtxB.XY.y = NewPB.GetY();
            }
        }
    }