static void Create(string Assetname, string dicpath, GameObject gameObject) { if (Assetname == null) { return; } if (Assetname == "") { return; } LoadBundle(); Assetname = Assetname.Replace(" ", ""); var dc = dicpath; if (dc == null | dc == "") { dc = Application.dataPath + "/AssetsBundle/"; if (!Directory.Exists(dc)) { Directory.CreateDirectory(dc); } } dc += Assetname; HGUIManager.Initial(gameObject.transform); HGUIManager.SavePrefab(gameObject.transform, dc); Debug.Log("create done path:" + dc); }