/// <summary> /// 设置标尾更新函数 /// </summary> /// <param name="constructor">热更新的中间件</param> public void SetTailUpdate(HotMiddleware constructor) { for (int i = 0; i < Tails.Count; i++) { HGUIManager.RecycleUI(Tails[i].target); } Tails.Clear(); TailCreator = constructor; }
/// <summary> /// 设置项目更新函数 /// </summary> /// <param name="constructor">热更新的中间件</param> public void SetItemUpdate(HotMiddleware constructor) { for (int i = 0; i < Items.Count; i++) { HGUIManager.RecycleUI(Items[i].target); } Items.Clear(); ItemCreator = constructor; }
/// <summary> /// 设置标尾更新函数 /// </summary> /// <typeparam name="T">UI模板</typeparam> /// <typeparam name="U">数据模板</typeparam> /// <param name="action">更新函数回调</param> public void SetTailUpdate <T, U>(Action <T, U, int> action) where T : class, new() { for (int i = 0; i < Tails.Count; i++) { HGUIManager.RecycleUI(Tails[i].target); } Tails.Clear(); var m = new Middleware <T, U>(); m.Invoke = action; TailCreator = m; }
/// <summary> /// 释放资源 /// </summary> public void Dispose() { if (Left.realLine | Right.realLine | Top.realLine | Down.realLine) { Left.Right.Remove(this); Right.Left.Remove(this); Top.Down.Remove(this); Down.Top.Remove(this); MergeArea(); HGUIManager.RecycleUI(model); layout.areas.Remove(this); } }
/// <summary> /// 释放资源 /// </summary> public void Dispose() { if (LineStart != null) { LineStart.AdjacentLines.Remove(this); } if (LineEnd != null) { LineEnd.AdjacentLines.Remove(this); } layout.lines.Remove(this); HGUIManager.RecycleUI(Enity); }
/// <summary> /// 释放资源 /// </summary> public virtual void Dispose() { if (Main != null) { HGUIManager.RecycleUI(Main); } point--; if (buff[point] != null) { buff[point].Index = Index; } buff[Index] = buff[point]; buff[point] = null; }
/// <summary> /// 释放缓存资源 /// </summary> public void Dispose() { for (int i = 0; i < Titles.Count; i++) { HGUIManager.RecycleUI(Titles[i].target); } for (int i = 0; i < Items.Count; i++) { HGUIManager.RecycleUI(Items[i].target); } for (int i = 0; i < Tails.Count; i++) { HGUIManager.RecycleUI(Tails[i].target); } Titles.Clear(); Items.Clear(); Tails.Clear(); }
/// <summary> /// 初始化 /// </summary> /// <param name="fake">数据模型</param> /// <param name="element">元素主体</param> public override void Initial(FakeStruct fake, UIElement element, UIInitializer initializer) { base.Initial(fake, element, initializer); LineLevel = Enity.Find("LineLevel"); AreaLevel = Enity.Find("AreaLevel"); LineMod = HGUIManager.FindChild(fake, "Line"); AreaMod = HGUIManager.FindChild(fake, "Area"); HGUIManager.RecycleUI(Enity.Find("Line")); HGUIManager.RecycleUI(Enity.Find("Area")); InitialFixLine(); InitialArea(); Enity.SizeChanged = SizeChanged; var ex = UIElementLoader.GetCompositeData(fake); if (ex != null) { LoadFromBuffer(ex); } }