public void Initital() { LoadBundle(); HGUIManager.Initial(); var db = HGUIManager.GetPrefab(TargetCanvas); HGUIManager.prefabAssets.Clear(); HGUIManager.LoadModels(db, AssetName); var c = transform.childCount; for (int i = 0; i < c; i++) { GameObject.Destroy(transform.GetChild(i).gameObject); } }