예제 #1
0
    public void Initital()
    {
        LoadBundle();
        HGUIManager.Initial();
        var db = HGUIManager.GetPrefab(TargetCanvas);

        HGUIManager.prefabAssets.Clear();
        HGUIManager.LoadModels(db, AssetName);
        var c = transform.childCount;

        for (int i = 0; i < c; i++)
        {
            GameObject.Destroy(transform.GetChild(i).gameObject);
        }
    }