// Use this for initialization void Start() { HCController.Instance(); HCController.Instance().SetUpdateLabel(UpdateText); HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_GAME_OPEN); #if UNITY_IOS Debug.Log("IDFA:" + UnityEngine.iOS.Device.advertisingIdentifier); #endif }
public void TutorialCompleted() { HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_TUTORIAL_COMPLETE); }
public void SessionEnded() { HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_PLAYSESSION_END); }
public void PurchaseClicked() { HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_IAP_CLICKED); }
public void ActivatedUserClicked() { HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_ACTIVATED_USER); }
public void OpenMarket() { HCController.Instance().SendAdjustEvent(HCConstants.ADJUST_MARKET_OPEN); }
public void HideBannerAds() { HCController.Instance().HideBannerAds(); }
public void ShowBannerAds() { HCController.Instance().ShowBannerAds(); }
public void OnPressInterstitialVideoAds() { HCController.Instance().ShowInterstitialAds(); }
public void OnPressRewardedVideoAds() { HCController.Instance().ShowRewardedAds(); }