public TextAsset(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; preloadData.extension = ".txt"; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32()); } else { if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } }
public PPtr m_Father = new PPtr();//can be transform or type 224 (as seen in Minions) public Transform(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_GameObject = sourceFile.ReadPPtr(); m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }; m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }; m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }; int m_ChildrenCount = a_Stream.ReadInt32(); for (int j = 0; j < m_ChildrenCount; j++) { m_Children.Add(sourceFile.ReadPPtr()); } m_Father = sourceFile.ReadPPtr(); }
public AssetBundle(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); var size = a_Stream.ReadInt32(); for (int i = 0; i < size; i++) { sourceFile.ReadPPtr(); } size = a_Stream.ReadInt32(); for (int i = 0; i < size; i++) { var temp = new ContainerData(); temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); temp.second = new AssetInfo(); temp.second.preloadIndex = a_Stream.ReadInt32(); temp.second.preloadSize = a_Stream.ReadInt32(); temp.second.asset = sourceFile.ReadPPtr(); m_Container.Add(temp); } }
public Shader(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; preloadData.extension = ".txt"; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up { a_Stream.Position = preloadData.Offset; var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}"); var members = new JavaScriptSerializer().Deserialize <List <ClassMember> >(str); m_Script = ReadSerializedShader(members, a_Stream); } else { m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32()); if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4 { a_Stream.AlignStream(4); a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName var decompressedSize = a_Stream.ReadUInt32(); var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedBytes = new byte[decompressedSize]; using (var mstream = new MemoryStream(m_SubProgramBlob)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedSize); decoder.Dispose(); } m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray(); } } } else { if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } }
public static void ExportMonoBehaviour(AssetPreloadData asset, string exportFilename) { if (!exportFilename.EndsWith(".txt")) { exportFilename += ".txt"; } File.WriteAllText(exportFilename, new MonoBehaviour(asset, true).serializedText); }
public static void ExportText(AssetPreloadData asset, string exportPath) { if (!exportPath.EndsWith("\\")) { exportPath += "\\"; } TextAsset TA = new TextAsset(asset, true); File.WriteAllBytes(exportPath + TA.m_Name + ".txt", TA.m_Script); TA = null; }
public static void ExportAudioClip(AssetPreloadData asset, string exportPath) { if (!exportPath.EndsWith("\\")) { exportPath += "\\"; } AudioClip m_AudioClip = new AudioClip(asset, true); File.WriteAllBytes(exportPath + m_AudioClip.m_Name + ".mp3", m_AudioClip.m_AudioData); m_AudioClip = null; }
public MeshRenderer(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_GameObject = sourceFile.ReadPPtr(); if (sourceFile.version[0] < 5) { m_Enabled = a_Stream.ReadBoolean(); m_CastShadows = a_Stream.ReadByte(); m_ReceiveShadows = a_Stream.ReadBoolean(); m_LightmapIndex = a_Stream.ReadByte(); } else { m_Enabled = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); m_CastShadows = a_Stream.ReadByte(); m_ReceiveShadows = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); m_LightmapIndex = a_Stream.ReadUInt16(); m_LightmapIndexDynamic = a_Stream.ReadUInt16(); } if (sourceFile.version[0] >= 3) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffset if (sourceFile.version[0] >= 5) { a_Stream.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic m_Materials = new PPtr[a_Stream.ReadInt32()]; for (int m = 0; m < m_Materials.Length; m++) { m_Materials[m] = sourceFile.ReadPPtr(); } }
public static void ExportTexture(AssetPreloadData asset, string exportPath) { var m_Texture2D = new Texture2D(asset, true); var bitmap = m_Texture2D.ConvertToBitmap(true); if (bitmap != null) { if (!exportPath.EndsWith("\\")) { exportPath += "\\"; } bitmap.Save(exportPath + m_Texture2D.m_Name + ".png", ImageFormat.Png); bitmap.Dispose(); } m_Texture2D = null; }
public RectTransform(AssetPreloadData preloadData) { m_Transform = new Transform(preloadData); //var sourceFile = preloadData.sourceFile; //var a_Stream = preloadData.sourceFile.a_Stream; /* * float[2] AnchorsMin * float[2] AnchorsMax * float[2] Pivod * float Width * float Height * float[2] ? */ }
public string uniqueID = "0";//this way file and folder TreeNodes will be treated as FBX scene public GameObject(AssetPreloadData preloadData) { if (preloadData != null) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; uniqueID = preloadData.uniqueID; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } int m_Component_size = a_Stream.ReadInt32(); for (int j = 0; j < m_Component_size; j++) { if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up { m_Components.Add(sourceFile.ReadPPtr()); } else { int first = a_Stream.ReadInt32(); m_Components.Add(sourceFile.ReadPPtr()); } } m_Layer = a_Stream.ReadInt32(); int namesize = a_Stream.ReadInt32(); m_Name = a_Stream.ReadAlignedString(namesize); if (m_Name == "") { m_Name = "GameObject #" + uniqueID; } m_Tag = a_Stream.ReadUInt16(); m_IsActive = a_Stream.ReadBoolean(); Text = m_Name; preloadData.Text = m_Name; //name should be unique Name = uniqueID; } }
public MeshFilter(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_GameObject = sourceFile.ReadPPtr(); m_Mesh = sourceFile.ReadPPtr(); }
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; var m_GameObject = sourceFile.ReadPPtr(); var m_Enabled = a_Stream.ReadByte(); a_Stream.AlignStream(4); var m_Script = sourceFile.ReadPPtr(); var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { preloadData.extension = ".txt"; if ((serializedText = preloadData.ViewStruct()) == null) { var str = "PPtr<GameObject> m_GameObject\r\n"; str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n"; str += "\tint64 m_PathID = " + m_GameObject.m_PathID + "\r\n"; str += "UInt8 m_Enabled = " + m_Enabled + "\r\n"; str += "PPtr<MonoScript> m_Script\r\n"; str += "\tint m_FileID = " + m_Script.m_FileID + "\r\n"; str += "\tint64 m_PathID = " + m_Script.m_PathID + "\r\n"; str += "string m_Name = \"" + m_Name + "\"\r\n"; serializedText = str; } } else { if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } }
public BuildSettings(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; int levels = a_Stream.ReadInt32(); for (int l = 0; l < levels; l++) { string level = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } if (sourceFile.version[0] == 5) { int preloadedPlugins = a_Stream.ReadInt32(); for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } } a_Stream.Position += 4; //bool flags if (sourceFile.fileGen >= 8) { a_Stream.Position += 4; } //bool flags if (sourceFile.fileGen >= 9) { a_Stream.Position += 4; } //bool flags if (sourceFile.version[0] == 5 || (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 || (sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a")))) { a_Stream.Position += 4; } //bool flags m_Version = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
public Material(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Shader = sourceFile.ReadPPtr(); if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a"))) { m_ShaderKeywords = new string[a_Stream.ReadInt32()]; for (int i = 0; i < m_ShaderKeywords.Length; i++) { m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } } else if (sourceFile.version[0] >= 5)//5.0 and up { m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) }; uint m_LightmapFlags = a_Stream.ReadUInt32(); if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up { var m_EnableInstancingVariants = a_Stream.ReadBoolean(); //var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x a_Stream.AlignStream(4); } } if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); } if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up { string[][] stringTagMap = new string[a_Stream.ReadInt32()][]; for (int i = 0; i < stringTagMap.Length; i++) { stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) }; } } //disabledShaderPasses if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up { var size = a_Stream.ReadInt32(); for (int i = 0; i < size; i++) { a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } } //m_SavedProperties m_TexEnvs = new TexEnv[a_Stream.ReadInt32()]; for (int i = 0; i < m_TexEnvs.Length; i++) { TexEnv m_TexEnv = new TexEnv() { name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()), m_Texture = sourceFile.ReadPPtr(), m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }, m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() } }; m_TexEnvs[i] = m_TexEnv; } m_Floats = new strFloatPair[a_Stream.ReadInt32()]; for (int i = 0; i < m_Floats.Length; i++) { strFloatPair m_Float = new strFloatPair() { first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()), second = a_Stream.ReadSingle() }; m_Floats[i] = m_Float; } m_Colors = new strColorPair[a_Stream.ReadInt32()]; for (int i = 0; i < m_Colors.Length; i++) { strColorPair m_Color = new strColorPair() { first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()), second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() } }; m_Colors[i] = m_Color; } }
public unityFont(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5) { var m_LineSpacing = a_Stream.ReadSingle(); var m_DefaultMaterial = sourceFile.ReadPPtr(); var m_FontSize = a_Stream.ReadSingle(); var m_Texture = sourceFile.ReadPPtr(); int m_AsciiStartOffset = a_Stream.ReadInt32(); var m_Tracking = a_Stream.ReadSingle(); var m_CharacterSpacing = a_Stream.ReadInt32(); var m_CharacterPadding = a_Stream.ReadInt32(); var m_ConvertCase = a_Stream.ReadInt32(); int m_CharacterRects_size = a_Stream.ReadInt32(); for (int i = 0; i < m_CharacterRects_size; i++) { int index = a_Stream.ReadInt32(); //Rectf uv float uvx = a_Stream.ReadSingle(); float uvy = a_Stream.ReadSingle(); float uvwidth = a_Stream.ReadSingle(); float uvheight = a_Stream.ReadSingle(); //Rectf vert float vertx = a_Stream.ReadSingle(); float verty = a_Stream.ReadSingle(); float vertwidth = a_Stream.ReadSingle(); float vertheight = a_Stream.ReadSingle(); float width = a_Stream.ReadSingle(); if (sourceFile.version[0] >= 4) { bool flipped = a_Stream.ReadBoolean(); a_Stream.Position += 3; } } int m_KerningValues_size = a_Stream.ReadInt32(); for (int i = 0; i < m_KerningValues_size; i++) { int pairfirst = a_Stream.ReadInt16(); int pairsecond = a_Stream.ReadInt16(); float second = a_Stream.ReadSingle(); } var m_PixelScale = a_Stream.ReadSingle(); int m_FontData_size = a_Stream.ReadInt32(); if (m_FontData_size > 0) { m_FontData = new byte[m_FontData_size]; a_Stream.Read(m_FontData, 0, m_FontData_size); if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79) { preloadData.extension = ".otf"; } else { preloadData.extension = ".ttf"; } } } else { int m_AsciiStartOffset = a_Stream.ReadInt32(); if (sourceFile.version[0] <= 3) { int m_FontCountX = a_Stream.ReadInt32(); int m_FontCountY = a_Stream.ReadInt32(); } float m_Kerning = a_Stream.ReadSingle(); float m_LineSpacing = a_Stream.ReadSingle(); if (sourceFile.version[0] <= 3) { int m_PerCharacterKerning_size = a_Stream.ReadInt32(); for (int i = 0; i < m_PerCharacterKerning_size; i++) { int first = a_Stream.ReadInt32(); float second = a_Stream.ReadSingle(); } } else { int m_CharacterSpacing = a_Stream.ReadInt32(); int m_CharacterPadding = a_Stream.ReadInt32(); } int m_ConvertCase = a_Stream.ReadInt32(); PPtr m_DefaultMaterial = sourceFile.ReadPPtr(); int m_CharacterRects_size = a_Stream.ReadInt32(); for (int i = 0; i < m_CharacterRects_size; i++) { int index = a_Stream.ReadInt32(); //Rectf uv float uvx = a_Stream.ReadSingle(); float uvy = a_Stream.ReadSingle(); float uvwidth = a_Stream.ReadSingle(); float uvheight = a_Stream.ReadSingle(); //Rectf vert float vertx = a_Stream.ReadSingle(); float verty = a_Stream.ReadSingle(); float vertwidth = a_Stream.ReadSingle(); float vertheight = a_Stream.ReadSingle(); float width = a_Stream.ReadSingle(); if (sourceFile.version[0] >= 4) { bool flipped = a_Stream.ReadBoolean(); a_Stream.Position += 3; } } PPtr m_Texture = sourceFile.ReadPPtr(); int m_KerningValues_size = a_Stream.ReadInt32(); for (int i = 0; i < m_KerningValues_size; i++) { int pairfirst = a_Stream.ReadInt16(); int pairsecond = a_Stream.ReadInt16(); float second = a_Stream.ReadSingle(); } if (sourceFile.version[0] <= 3) { bool m_GridFont = a_Stream.ReadBoolean(); a_Stream.Position += 3; //4 byte alignment } else { float m_PixelScale = a_Stream.ReadSingle(); } int m_FontData_size = a_Stream.ReadInt32(); if (m_FontData_size > 0) { m_FontData = new byte[m_FontData_size]; a_Stream.Read(m_FontData, 0, m_FontData_size); if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79) { preloadData.extension = ".otf"; } else { preloadData.extension = ".ttf"; } } float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball float m_Ascent = a_Stream.ReadSingle(); uint m_DefaultStyle = a_Stream.ReadUInt32(); int m_FontNames = a_Stream.ReadInt32(); for (int i = 0; i < m_FontNames; i++) { string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } if (sourceFile.version[0] >= 4) { int m_FallbackFonts = a_Stream.ReadInt32(); for (int i = 0; i < m_FallbackFonts; i++) { PPtr m_FallbackFont = sourceFile.ReadPPtr(); } int m_FontRenderingMode = a_Stream.ReadInt32(); } } } else { if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } }
private static byte[] ReadSerializedShader(List <ClassMember> members, EndianStream a_Stream) { var offsets = new List <uint>(); var compressedLengths = new List <uint>(); var decompressedLengths = new List <uint>(); for (int i = 0; i < members.Count; i++) { var member = members[i]; var level = member.Level; var varTypeStr = member.Type; if (member.Name == "offsets") { var offsets_size = a_Stream.ReadInt32(); for (int j = 0; j < offsets_size; j++) { offsets.Add(a_Stream.ReadUInt32()); } var compressedLengths_size = a_Stream.ReadInt32(); for (int j = 0; j < compressedLengths_size; j++) { compressedLengths.Add(a_Stream.ReadUInt32()); } var decompressedLengths_size = a_Stream.ReadInt32(); for (int j = 0; j < decompressedLengths_size; j++) { decompressedLengths.Add(a_Stream.ReadUInt32()); } var compressedBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedStream = new MemoryStream(); for (int j = 0; j < offsets.Count; j++) { var compressedBytes = new byte[compressedLengths[j]]; Array.Copy(compressedBlob, offsets[j], compressedBytes, 0, compressedLengths[j]); var decompressedBytes = new byte[decompressedLengths[j]]; using (var mstream = new MemoryStream(compressedBytes)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedLengths[j]); decoder.Dispose(); } decompressedStream.Write(decompressedBytes, 0, decompressedBytes.Length); } var decompressedBlob = decompressedStream.ToArray(); return(decompressedBlob); } var align = (member.Flag & 0x4000) != 0; if (varTypeStr == "SInt8")//sbyte { a_Stream.ReadSByte(); } else if (varTypeStr == "UInt8")//byte { a_Stream.ReadByte(); } else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16 { a_Stream.ReadInt16(); } else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16 { a_Stream.ReadUInt16(); } else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32 { a_Stream.ReadInt32(); } else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32 { a_Stream.ReadUInt32(); } else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64 { a_Stream.ReadInt64(); } else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64 { a_Stream.ReadUInt64(); } else if (varTypeStr == "float")//float { a_Stream.ReadSingle(); } else if (varTypeStr == "double")//double { a_Stream.ReadDouble(); } else if (varTypeStr == "bool")//bool { a_Stream.ReadBoolean(); } else if (varTypeStr == "string")//string { a_Stream.ReadAlignedString(a_Stream.ReadInt32()); i += 3; //skip } else if (varTypeStr == "Array") //Array { if ((members[i - 1].Flag & 0x4000) != 0) { align = true; } var size = a_Stream.ReadInt32(); var array = AssetPreloadData.ReadArray(members, level, i); for (int j = 0; j < size; j++) { ReadSerializedShader(array, a_Stream); } i += array.Count + 1;//skip } else { align = false; } if (align) { a_Stream.AlignStream(4); } } return(null); }
public PlayerSettings(AssetPreloadData preloadData) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up { //productGUID a_Stream.ReadInt32(); a_Stream.ReadInt32(); a_Stream.ReadInt32(); a_Stream.ReadInt32(); } if (sourceFile.version[0] >= 3) { if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); } else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); } int defaultScreenOrientation = a_Stream.ReadInt32(); int targetDevice = a_Stream.ReadInt32(); if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1)) { int targetGlesGraphics = a_Stream.ReadInt32(); } if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3)) { int targetIOSGraphics = a_Stream.ReadInt32(); } if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1))) { bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); } if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3)) { int targetResolution = a_Stream.ReadInt32(); } if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); } else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { } else { int accelerometerFrequency = a_Stream.ReadInt32(); } //3.5.0 and up } //fail in Unity 5 beta companyName = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); productName = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
public static bool TryGetPD(this List <AssetsFile> assetsfileList, PPtr m_elm, out AssetPreloadData result) { result = null; if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count) { AssetsFile sourceFile = assetsfileList[m_elm.m_FileID]; //TryGetValue should be safe because m_PathID is 0 when initialized and PathID values range from 1 if (sourceFile.preloadTable.TryGetValue(m_elm.m_PathID, out result)) { return(true); } } return(false); }
public AudioClip(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (sourceFile.version[0] < 5) { m_Format = a_Stream.ReadInt32(); //channels? m_Type = a_Stream.ReadInt32(); m_3D = a_Stream.ReadBoolean(); m_UseHardware = a_Stream.ReadBoolean(); a_Stream.Position += 2; //4 byte alignment if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5 { int m_Stream = a_Stream.ReadInt32(); m_Size = a_Stream.ReadInt32(); var asize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size; if (m_Stream > 1 && preloadData.Size + preloadData.Offset - a_Stream.Position > asize) { m_Offset = a_Stream.ReadInt32(); m_Source = sourceFile.filePath + ".resS"; } } else { m_Size = a_Stream.ReadInt32(); } } else { m_LoadType = a_Stream.ReadInt32();//Decompress on load, Compressed in memory, Streaming m_Channels = a_Stream.ReadInt32(); m_Frequency = a_Stream.ReadInt32(); m_BitsPerSample = a_Stream.ReadInt32(); m_Length = a_Stream.ReadSingle(); m_IsTrackerFormat = a_Stream.ReadBoolean(); a_Stream.Position += 3; m_SubsoundIndex = a_Stream.ReadInt32(); m_PreloadAudioData = a_Stream.ReadBoolean(); m_LoadInBackground = a_Stream.ReadBoolean(); m_Legacy3D = a_Stream.ReadBoolean(); a_Stream.Position += 1; m_3D = m_Legacy3D; m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", "")); m_Offset = a_Stream.ReadInt64(); m_Size = a_Stream.ReadInt64(); m_CompressionFormat = a_Stream.ReadInt32(); } if (readSwitch) { if (m_Source == null) { m_AudioData = a_Stream.ReadBytes((int)m_Size); } else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source)))) { BinaryReader reader = new BinaryReader(File.OpenRead(m_Source)); reader.BaseStream.Position = m_Offset; m_AudioData = reader.ReadBytes((int)m_Size); reader.Close(); } } else { preloadData.InfoText = "Compression format: "; switch (m_Type) { case 2: preloadData.extension = ".aif"; preloadData.InfoText += "AIFF"; break; case 13: preloadData.extension = ".mp3"; preloadData.InfoText += "MP3"; break; case 14: preloadData.extension = ".ogg"; preloadData.InfoText += "Ogg Vorbis"; break; case 20: preloadData.extension = ".wav"; preloadData.InfoText += "WAV"; break; case 22: //xbox encoding preloadData.extension = ".wav"; preloadData.InfoText += "Xbox360 WAV"; break; } switch (m_CompressionFormat) { case 0: preloadData.extension = ".fsb"; preloadData.InfoText += "PCM"; break; case 1: preloadData.extension = ".fsb"; preloadData.InfoText += "Vorbis"; break; case 2: preloadData.extension = ".fsb"; preloadData.InfoText += "ADPCM"; break; case 3: preloadData.extension = ".fsb"; preloadData.InfoText += "MP3"; //not sure break; case 7: preloadData.extension = ".m4a"; preloadData.InfoText += "M4a"; break; } if (preloadData.extension == null) { preloadData.extension = ".AudioClip"; preloadData.InfoText += "Unknown"; } preloadData.InfoText += "\n3D: " + m_3D; if (m_Name != "") { preloadData.Text = m_Name; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); } }
public AssetsFile(string fullName, EndianStream fileStream) { a_Stream = fileStream; filePath = fullName; fileName = Path.GetFileName(fullName); try { int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); uint dataOffset = a_Stream.ReadUInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6: //2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7: //3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8: //3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9: //3.5.0 - 4.6.x { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14: //5.0.0 beta and final case 15: //5.0.1 - 5.4 case 16: //??.. no sure case 17: //5.5.0 and up { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 19: platformStr = "CollabPreview"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; case 29: platformStr = "Wii U"; break; default: platformStr = "Unknown Platform"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); var cb = new List <ClassMember>(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; //azero } int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadUInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); if (fileGen > 15) { int index = a_Stream.ReadInt32(); asset.Type1 = classIDs[index][0]; asset.Type2 = (ushort)classIDs[index][1]; } else { asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; } if (fileGen == 15) { byte unknownByte = a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! if (unknownByte != 0) { //bool investigate = true; } } string typeString; if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString)) { asset.TypeString = typeString; } else { asset.TypeString = "Unknown Type " + asset.Type2; } asset.uniqueID = i.ToString(assetIDfmt); asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries); var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value; version = Array.ConvertAll(strver.ToArray(), int.Parse); if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x { var nversion = new int[version.Length - 3]; nversion[0] = 2017; Array.Copy(version, 4, nversion, 1, version.Length - 4); version = nversion; } if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { int num1 = a_Stream.ReadInt32(); a_Stream.AlignStream(4); long m_PathID = a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } valid = true; } catch { } }