public AmbianceManager() { _heartbeat = 1.0f; _currentZone = AmbianceZone.Outside; _nextZone = _currentZone; _switching = false; _audioManager = YnG.AudioManager; _currentPace = HB_pace.speed1; _guideSound = GuideSound.None; _lastTick = 0; _lastGuide = 0; _death = TypeOfDeath.None; _transitionDone = false; _muteHeart = false; PlayAmbianceMusic(); PlayHeartbeat(); }
public void SetGuideSound(GuideSound guide) { _guideSound = guide; }