Beispiel #1
0
 public AmbianceManager()
 {
     _heartbeat      = 1.0f;
     _currentZone    = AmbianceZone.Outside;
     _nextZone       = _currentZone;
     _switching      = false;
     _audioManager   = YnG.AudioManager;
     _currentPace    = HB_pace.speed1;
     _guideSound     = GuideSound.None;
     _lastTick       = 0;
     _lastGuide      = 0;
     _death          = TypeOfDeath.None;
     _transitionDone = false;
     _muteHeart      = false;
     PlayAmbianceMusic();
     PlayHeartbeat();
 }
Beispiel #2
0
 public AmbianceManager()
 {
     _heartbeat = 1.0f;
     _currentZone = AmbianceZone.Outside;
     _nextZone = _currentZone;
     _switching = false;
     _audioManager = YnG.AudioManager;
     _currentPace = HB_pace.speed1;
     _guideSound = GuideSound.None;
     _lastTick = 0;
     _lastGuide = 0;
     _death = TypeOfDeath.None;
     _transitionDone = false;
     _muteHeart = false;
     PlayAmbianceMusic();
     PlayHeartbeat();
 }
Beispiel #3
0
 public void SetGuideSound(GuideSound guide)
 {
     _guideSound = guide;
 }
Beispiel #4
0
 public void SetGuideSound(GuideSound guide)
 {
     _guideSound = guide;
 }