void Update() { #if UNITY_EDITOR || UNITY_STANDALONE_WIN if (Input.GetKeyDown(KeyCode.K) && Input.GetKey(KeyCode.LeftControl)) { EnemyHealthManager[] enemies = FindObjectsOfType <EnemyHealthManager>(); foreach (EnemyHealthManager enemy in enemies) { enemy.ChangeHealth(-500); } } if (Input.GetKeyDown(KeyCode.G) && Input.GetKey(KeyCode.LeftControl)) //allows spawn gold { goldManager.ChangeGold(500, Vector3.zero); } if (Input.GetKeyDown(KeyCode.Q)) { Time.timeScale += 0.5f; } if (Input.GetKeyDown(KeyCode.E) && Time.timeScale > 0.0f) { Time.timeScale -= 0.5f; } #endif }
public void onButtonBuyItem() { if (goldManager.gold > item.goldCost) { goldManager.ChangeGold(-item.goldCost); Inventory_VFP.instance.Add(item); ShopInventory_VFP.instance.Remove(item); } }
void Update() { if (betweenWavesCounter > 0) { betweenWavesCounter -= Time.deltaTime; nextWaveTimeText.text = Mathf.Round(betweenWavesCounter).ToString(); } else { if (!waveHasStarted) { DeleteInfo(); nextWaveTimeText.text = "STARTED"; nextWaveTimeText.color = Color.red; StartCoroutine(SpawnWave()); waveHasStarted = true; startWaveButton.SetActive(false); } else if ((FindObjectOfType <EnemyHealthManager>() == null) && allEnemiesInWaveSpawned) //if the wave is completed { goldManager.ChangeGold(waves[currentWave].waveCompletedBonus, positionToSpawnGold.position); currentWave++; if (currentWave == waves.Length) { enabled = false; if (LivesManager.isAlive) { StartCoroutine(FindObjectOfType <GameOverMenu>().LevelCompleted(2.0f)); } } else { SendInfo(); waveNumberText.text = "Wave: " + (currentWave + 1); nextWaveTimeText.color = baseColor; nextWaveTimeText.text = timeBetweenWaves.ToString(); betweenWavesCounter = timeBetweenWaves; startWaveButton.SetActive(true); } waveHasStarted = false; } } }
public void Sell() { goldManager.ChangeGold((int)(marketScript.GetPrice() * sellingMultiplier), marketScript.transform.position); towerHolder.DeleteTower(); }
public void ConfirmPurchase(Vector3 positionToSpawnGold) { goldManager.ChangeGold(-currentTowerPrice, positionToSpawnGold); placesManager.HighlightAll(false); isHighlighted = false; }