public override void tick(float totalElapsedTime) { var easedTime = _easeFunction(totalElapsedTime, 0, 1, _ownerTween.duration); var vec = GoTweenUtils.unclampedVector2Lerp(_startValue, _diffValue, easedTime); _setter(vec); }
public override void tick(float totalElapsedTime) { float value = _easeFunction(totalElapsedTime, 0f, 1f, _ownerTween.duration); Vector2 obj = GoTweenUtils.unclampedVector2Lerp(_startValue, _diffValue, value); _setter(obj); }
public override void tick(float totalElapsedTime) { float value = _easeFunction(totalElapsedTime, 0f, 1f, _ownerTween.duration); Vector2 anchorMin = GoTweenUtils.unclampedVector2Lerp(_startValue, _diffValue, value); _target.anchorMin = anchorMin; }
public override void tick(float totalElapsedTime) { float value = _easeFunction(totalElapsedTime, 0f, 1f, _ownerTween.duration); Vector2 vector = GoTweenUtils.unclampedVector2Lerp(_startValue, _diffValue, value); if (_useMax) { _target.offsetMax = vector; } else { _target.offsetMin = vector; } }
static public int unclampedVector2Lerp_s(IntPtr l) { try { UnityEngine.Vector2 a1; checkType(l, 1, out a1); UnityEngine.Vector2 a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = GoTweenUtils.unclampedVector2Lerp(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }