/// <summary> /// validation checks to make sure the target has a valid property with an accessible setter /// </summary> public override bool validateTarget(object target) { // cache the setter if (_setter == null) { _setter = GoTweenUtils.setterForProperty <Action <Vector3> >(target, propertyName); } return(_setter != null); }
public override bool validateTarget(object target) { _setter = GoTweenUtils.setterForProperty <Action <float> >(target, propertyName); return(_setter != null); }