public override void tick(float totalElapsedTime) { var easedTime = _easeFunction(totalElapsedTime, 0, 1, _ownerTween.duration); var color = GoTweenUtils.unclampedColorLerp(_startValue, _diffValue, easedTime); _target.SetColor(_materialColorName, color); }
public override void tick(float totalElapsedTime) { var easedTime = _easeFunction(totalElapsedTime, 0, 1, _ownerTween.duration); var newColor = GoTweenUtils.unclampedColorLerp(_startValue, _diffValue, easedTime); _setter(newColor); }
public override void tick(float totalElapsedTime) { float value = _easeFunction(totalElapsedTime, 0f, 1f, _ownerTween.duration); Color value2 = GoTweenUtils.unclampedColorLerp(_startValue, _diffValue, value); _target.SetColor(_materialColorName, value2); }
public override void tick(float totalElapsedTime) { float value = _easeFunction(totalElapsedTime, 0f, 1f, _ownerTween.duration); Color obj = GoTweenUtils.unclampedColorLerp(_startValue, _diffValue, value); _setter(obj); }
static public int unclampedColorLerp_s(IntPtr l) { try { UnityEngine.Color a1; checkType(l, 1, out a1); UnityEngine.Color a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = GoTweenUtils.unclampedColorLerp(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }