void Start() { gm = GlobalGameManager.Instance; GameObject.Find("StartGame").GetComponent <Button>().onClick.AddListener(delegate { gm.LoadScene("Game"); }); }
void Start() { gm = GlobalGameManager.Instance; Screen.orientation = ScreenOrientation.Portrait; GameObject.Find("StartGame").GetComponent <Button>().onClick.AddListener(delegate { gm.LoadScene("Minigames"); }); //HelpWindow.GetComponentInChildren<Button>().onClick.AddListener(delegate { ToggleHelpWindow(); }); //GameObject.Find("Help").GetComponent<Button>().onClick.AddListener(delegate { ToggleHelpWindow(); }); GameObject.Find("MiniGames").GetComponent <Button>().onClick.AddListener(delegate { gm.LoadScene("Minigames"); }); //print("Button Func" + GlobalGameManager.Instance); }
public void LoadBattleScene() { Debug.Log($"MenuFunction LoadBattleScene."); gameManager.LoadScene(gameObject.scene, "Battle"); }