private void Start() { ggm = GlobalGameManager.instance; levelLength = ggm.GetLevelLength(); enemyFrequency = ggm.GetEnemyFrequency(); enemyPrefabs = ggm.GetEnemyPrefabs(); enemySpawnOrder = ggm.GetEnemySpawnOrder(); renderDistance = ggm.GetRenderDistance(); seed = ggm.GetSeed(); enemySpawnPositions = ggm.GetSpecialObjectLocations(); enemySpecificPrefabs = ggm.GetEnemySpecificPrefabs(); enemyPointer = 0; playerTransform = GameObject.Find("Player").transform; pseudoRandom = new System.Random(seed.GetHashCode()); // TODO: Adjust count for obstacle & obstacle difficulty int count = 3; if (enemyPrefabs.Count > 0) { PopulatePool(enemyPrefabs, enemyPrefabPool, count); } PopulateRandomLocations(); PopulateSpawnOrder(); if (enemySpecificPrefabs.Count > 0) { PopulateLocatedObjects(terrainParent, enemySpecificPrefabs, enemySpawnPositions); } }
private void Start() { ggm = GlobalGameManager.instance; levelLength = ggm.GetLevelLength(); playerPos = GameObject.Find("Player").transform; objectTransform = gameObject.transform; startPosition = gameObject.transform.position; if (levelLength <= 0) { levelLength = 10; } }
private void AcquireLevelStatistics() { crystalPos = ggm.GetCrystalLocations(); initialDelay = ggm.GetInitialDelay(); levelLength = ggm.GetLevelLength(); renderDistance = ggm.GetRenderDistance(); terrainPrefabs = ggm.GetTerrainPrefabs(); terrainSpawnOrder = ggm.GetTerrainSpawnOrder(); // Handling the appropriate seed. seed = ggm.GetSeed(); if (seed == string.Empty) { seed = "StandardSeed"; } if (ggm.GetRandomSeed()) { seed = DateTime.Now.Ticks.ToString(); } pseudoRandom = new System.Random(seed.GetHashCode()); float totalTerrainLength = 0; if (terrainSpawnOrder.Count >= 1) { if (terrainPrefabs.Count > 0) { for (int i = 0; i < terrainSpawnOrder.Count; i++) { // see what the length is between child 0 and 1 for the level and add it up. totalTerrainLength += Mathf.Abs(terrainPrefabs[terrainSpawnOrder[i]].transform.GetChild(0).transform.position.x - terrainPrefabs[terrainSpawnOrder[i]].transform.GetChild(1).transform.position.x); } // It's +45 because we begin populating from the LocatorRear which is at -30, and we want ~15m past the finishline PopulateTerrainSpawnOrder(totalTerrainLength); } else { Debug.Log("Terrain Prefab pool doesn't have anything in it"); } } else { PopulateTerrainSpawnOrder(totalTerrainLength); } // placing the LevelBoundary Deactivator so it shuts off when it's supposed to. levelBoundaryRear.transform.GetChild(2).transform.position = new Vector3(-19 + terrainPrefabs[terrainSpawnOrder[0]].transform.GetChild(1).transform.position.x, 0, 0); }
// TODO: Check which crystals are already collected and populate accordingly. void Start() { ggm = GlobalGameManager.instance; lc = GameObject.Find("LevelController").GetComponent <LevelController>(); rluiController = GameObject.Find("UI").GetComponent <RLUIController>(); pfd = GameObject.Find("GlobalGameManager/PlayFabController/PlayFabDataController").GetComponent <PlayFabData>(); completionRewards = GameObject.Find("GlobalGameManager/LevelData/Completion").GetComponent <RewardGroup>(); firstTimeRewards = GameObject.Find("GlobalGameManager/LevelData/FirstTime").GetComponent <RewardGroup>(); masteryRewards = GameObject.Find("GlobalGameManager/LevelData/Mastery").GetComponent <RewardGroup>(); levelLength = ggm.GetLevelLength(); spellMultiplier = ggm.GetSpellMultiplier(); spellMultiplierCap = ggm.GetSpellMultiplierCap(); speedMultiplierCap = ggm.GetMaxSpeedBonus(); maxSpeed = ggm.GetMaxVelocity(); scoreMarks = ggm.GetScoreMarks(); scoreCap = ggm.GetScoreCap(); freeMovement = ggm.GetFreeMovement(); levelName = ggm.GetLevelName(); if (freeMovement) { levelTime = 0; } levelPerformance = ggm.GetLevelPerformance(); if (levelPerformance == null) { levelPerformance = string.Empty; } if (levelPerformance.Contains("R")) { rluiController.OnCrystal("Red"); lc.CollectRedCrystal(); OnCrystalCollect("Red"); } if (levelPerformance.Contains("G")) { rluiController.OnCrystal("Green"); lc.CollectGreenCrystal(); OnCrystalCollect("Green"); } if (levelPerformance.Contains("B")) { rluiController.OnCrystal("Blue"); lc.CollectBlueCrystal(); OnCrystalCollect("Blue"); } StartCoroutine(GetCompletionData()); }
// Start is called before the first frame update void Start() { ggm = GlobalGameManager.instance; levelLength = ggm.GetLevelLength(); transform.position = new Vector3(levelLength, 0, 0); }