public void OnNewGamePressed() { SerializationManager.CreateNewSaveFile(); ShopKeeperData weaponsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/ArmorShop"); weaponsShop.Gold = 2000; weaponsShop.items.ResetInventory(player: false); weaponsShop.items.Insert("Axe", 1); weaponsShop.items.Insert("Helmet", 1); weaponsShop.items.Insert("Chest Plate", 1); weaponsShop.items.Insert("Gloves", 1); weaponsShop.items.Insert("Boots", 1); weaponsShop.items.Insert("Sword", 1); weaponsShop.items.Insert("Great Axe", 1); weaponsShop.items.Insert("Steel Helmet", 1); weaponsShop.items.Insert("Steel Chest Plate", 1); weaponsShop.items.Insert("Steel Gloves", 1); weaponsShop.items.Insert("Steel Boots", 1); weaponsShop.items.Insert("Knight Sword", 1); weaponsShop.items.Insert("Lance", 1); weaponsShop.items.Insert("Platinum Helmet", 1); weaponsShop.items.Insert("Platinum Chest Plate", 1); weaponsShop.items.Insert("Platinum Gloves", 1); weaponsShop.items.Insert("Platinum Boots", 1); ShopKeeperData goodsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/Goods Shop"); goodsShop.Gold = 2000; goodsShop.items.ResetInventory(player: false); goodsShop.items.Insert("Apple", 15); goodsShop.items.Insert("Lesser Potion", 5); goodsShop.items.Insert("Potion", 5); goodsShop.items.Insert("Greater Potion", 5); GlobalFlags.SetCurrentOverworldScene("Town"); GlobalFlags.SetPlayerPosition(new Vector2(0.5f, -11f)); GameManager.instance.PushState(StateManagement.GameStateType.Overworld, "Town"); GlobalFlags.SetFirstTimeFlag(false); }
void OnTriggerEnter2D(Collider2D coll) { if (coll.tag == "Player") { //music should not stop or change if moving from overworld to overworld - west or vice versa if (GlobalFlags.GetCurrentOverworldScene() != "Overworld" || mapName != "Overworld - West") { if (GlobalFlags.GetCurrentOverworldScene() != "Overworld - West" || mapName != "Overworld") { SoundManager.Instance.StopMusic(); } } GlobalFlags.SetCurrentOverworldScene(mapName); GlobalFlags.SetPlayerPosition(location); SceneManager.LoadScene(GlobalFlags.GetCurrentOverworldScene()); if (GlobalFlags.GetCurrentOverworldScene() != "Overworld" || mapName != "Overworld - West") { if (GlobalFlags.GetCurrentOverworldScene() != "Overworld - West" || mapName != "Overworld") { if (mapName == "Town") { SoundManager.Instance.PlayMusic("Peaceful Village"); } else if (mapName == "Town - Interior") { SoundManager.Instance.PlayMusic("RPG Simple Shop"); } else if (mapName == "Overworld" || mapName == "Overworld - West") { SoundManager.Instance.PlayMusic("SNES RPG overworld loop II", 0.35f); } else if (mapName == "Caves") { SoundManager.Instance.PlayMusic("perces"); } } } } }
void OnCollisionStay2D(Collision2D coll) { if (coll.gameObject.tag == "Boss") { P = (EntityData)entityData; if (P.GetNumDragons() > 0) { D = ((EntityData)entityData).GetActiveDragon(); } else { D = null; } EntityData E = (EntityData)Resources.Load("ScriptableObjects/Dragons/Boss"); GlobalFlags.SetPlayerPosition(new Vector2(transform.position.x, transform.position.y)); GlobalFlags.SetCombatManagerFlags(P, D, E); GlobalFlags.SetBossFlag(true); } if ((coll.gameObject.tag == "Enemy" && enterBattleDelay <= 0f)) { P = (EntityData)entityData; if (P.GetNumDragons() > 0) { D = ((EntityData)entityData).GetActiveDragon(); } else { D = null; } EntityData E = (EntityData)coll.gameObject.GetComponent <Entity>().entityData; GlobalFlags.SetPlayerPosition(new Vector2(transform.position.x, transform.position.y)); GlobalFlags.SetCombatManagerFlags(P, D, E); GlobalFlags.SetBossFlag(false); state = PlayerState.Battling; SoundManager.Instance.StopMusic(); GameManager.instance.PushState(StateManagement.GameStateType.Battle); } //if (coll.gameObject.tag == "Enemy" && enterBattleDelay <= 0f) { // P = (EntityData)entityData; // if (P.GetNumDragons() > 0) // D = ((EntityData)entityData).GetActiveDragon(); // else // D = null; // EntityData E = (EntityData)coll.gameObject.GetComponent<Entity>().entityData; // GlobalFlags.SetPlayerPosition(new Vector2(transform.position.x, transform.position.y)); // GlobalFlags.SetCombatManagerFlags(P, D, E); // GlobalFlags.SetBossFlag(false); // state = PlayerState.Battling; // SoundManager.Instance.StopMusic(); // GameManager.instance.PushState(StateManagement.GameStateType.Battle); //} }
public void OnLoadGamePressed() { if (SerializationManager.SaveExists() == false) { OnNewGamePressed(); return; } Debug.Log("IS THIS THE FIRST TIME???"); if (GlobalFlags.GetFirstTimeFlag() == true) { Debug.Log("YES!"); DragonlordChroniclesDatabase.EntityData player = Resources.Load <DragonlordChroniclesDatabase.EntityData>("ScriptableObjects/Player"); string[] lines; if (SerializationManager.GetTextFromFile("PlayerData.txt", out lines)) { player.Level = int.Parse(lines[0]); player.Experience = int.Parse(lines[1]); player.CurrentHealth = player.MaxHealth = int.Parse(lines[3]); player.Offense = int.Parse(lines[4]); player.Defense = int.Parse(lines[5]); player.Speed = int.Parse(lines[6]); } for (int i = 0; i < 4; i++) { if (SerializationManager.GetTextFromFile("DragonData_" + i.ToString() + ".txt", out lines)) { player.DragonList[i].DisplayName = lines[0]; Debug.Log(lines[0]); if (lines[0] != "") { player.DragonList[i].battleSprite = Resources.Load <DragonlordChroniclesDatabase.EntityData>("ScriptableObjects/Dragons/" + lines[0]).battleSprite; } else { player.DragonList[i].battleSprite = null; continue; } Debug.Log(lines[4]); player.DragonList[i].Level = int.Parse(lines[1]); player.DragonList[i].Experience = float.Parse(lines[2]); player.DragonList[i].MaxHealth = player.DragonList[i].CurrentHealth = int.Parse(lines[4]); player.DragonList[i].MaxMana = float.Parse(lines[6]); player.DragonList[i].Magic = float.Parse(lines[6]); player.DragonList[i].Speed = float.Parse(lines[7]); player.DragonList[i].Offense = float.Parse(lines[8]); player.DragonList[i].Defense = float.Parse(lines[9]); } } InventorySystem.Inventory playerInventory = Resources.Load <InventorySystem.Inventory>("ScriptableObjects/Inventories/PlayerInventory"); if (SerializationManager.GetTextFromFile("PlayerInventory.txt", out lines)) { for (int i = 0; i < lines.Length; i++) { playerInventory.Insert(lines[i]); } } ShopKeeperData weaponsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/ArmorShop"); if (SerializationManager.GetTextFromFile("WeaponsShop.txt", out lines)) { weaponsShop.Gold = int.Parse(lines[0]); for (int i = 1; i < lines.Length; i++) { weaponsShop.items.Insert(lines[i]); } } ShopKeeperData goodsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/Goods Shop"); if (SerializationManager.GetTextFromFile("GoodsShop.txt", out lines)) { goodsShop.Gold = int.Parse(lines[0]); for (int i = 1; i < lines.Length; i++) { goodsShop.items.Insert(lines[i]); } } } GlobalFlags.SetCurrentOverworldScene("Town - Interior"); GlobalFlags.SetPlayerPosition(new Vector2(0.5f, 0f)); GameManager.instance.PushState(StateManagement.GameStateType.Overworld, "Town - Interior"); GlobalFlags.SetFirstTimeFlag(false); }