//public ScriptableObject PlayerData = Resources.Load<ScriptableObject>("ScriptableObjects/Player"); //public ScriptableObject DragonData = Resources.Load<ScriptableObject>("ScriptableObjects/Dragon"); //public ScriptableObject EnemyData = Resources.Load<ScriptableObject>("ScriptableObjects/ExampleEnemy"); public void OnStateEnter(params object[] parameters) { SceneManager.LoadScene(GlobalFlags.GetCurrentBattleScene()); if (GlobalFlags.GetBossFlag() == false) { SoundManager.Instance.PlayMusic("SuperHero_original", 0.55f); } else { SoundManager.Instance.PlayMusic("Boss Battle", 0.55f); } }