//public ScriptableObject PlayerData = Resources.Load<ScriptableObject>("ScriptableObjects/Player");
        //public ScriptableObject DragonData = Resources.Load<ScriptableObject>("ScriptableObjects/Dragon");
        //public ScriptableObject EnemyData = Resources.Load<ScriptableObject>("ScriptableObjects/ExampleEnemy");

        public void OnStateEnter(params object[] parameters)
        {
            SceneManager.LoadScene(GlobalFlags.GetCurrentBattleScene());
            if (GlobalFlags.GetBossFlag() == false)
            {
                SoundManager.Instance.PlayMusic("SuperHero_original", 0.55f);
            }
            else
            {
                SoundManager.Instance.PlayMusic("Boss Battle", 0.55f);
            }
        }