public void ActivateBlackBar(bool active) { if (active) { black_bars_state = BLACK_BARS_STATE.BBS_APPEARING; } else { black_bars_state = BLACK_BARS_STATE.BBS_DISAPPEARING; } }
public void Start() { black_bar_top = GetLinkedObject("black_bar_top"); black_bar_bot = GetLinkedObject("black_bar_bot"); black_bar_top_img = black_bar_top.GetComponent <CompImage>(); black_bar_bot_img = black_bar_bot.GetComponent <CompImage>(); black_bar_top_img.SetAlpha(0.0f); black_bar_bot_img.SetAlpha(0.0f); black_bars_state = BLACK_BARS_STATE.BBS_NONE; }
public void ActivateBlackBar(bool active) { if (active) { black_bar_top.GetComponent <CompImage>().SetEnabled(active); black_bar_bot.GetComponent <CompImage>().SetEnabled(active); black_bars_state = BLACK_BARS_STATE.BBS_APPEARING; } else { black_bars_state = BLACK_BARS_STATE.BBS_DISAPPEARING; } }
public void Start() { black_bar_top = GetLinkedObject("black_bar_top"); black_bar_bot = GetLinkedObject("black_bar_bot"); black_bar_top_rect_transform = black_bar_top.GetComponent <CompRectTransform>(); black_bar_bot_rect_transform = black_bar_bot.GetComponent <CompRectTransform>(); black_bar_top.GetComponent <CompImage>().SetEnabled(false); black_bar_bot.GetComponent <CompImage>().SetEnabled(false); black_bars_state = BLACK_BARS_STATE.BBS_NONE; speed = Mathf.Abs(top_bar_initial_pos_y - top_bar_final_pos_y) / black_bar_appearing_time; new_pos_vec = Vector3.Zero; }
public void Update() { float alpha = 0.0f; switch (black_bars_state) { case BLACK_BARS_STATE.BBS_NONE: break; case BLACK_BARS_STATE.BBS_APPEARING: black_bar_appearing_timer += Time.deltaTime; alpha = black_bar_appearing_timer / black_bar_appearing_time; black_bar_top_img.SetAlpha(alpha); black_bar_bot_img.SetAlpha(alpha); if (alpha >= 1.0f) { black_bar_appearing_timer = 0.0f; black_bars_state = BLACK_BARS_STATE.BBS_NONE; } break; case BLACK_BARS_STATE.BBS_DISAPPEARING: black_bar_appearing_timer += Time.deltaTime; alpha = (black_bar_appearing_timer / black_bar_appearing_time) - 1.0f; alpha *= -1.0f; black_bar_top_img.SetAlpha(alpha); black_bar_bot_img.SetAlpha(alpha); if (alpha <= 0.0f) { black_bars_state = BLACK_BARS_STATE.BBS_NONE; } break; default: break; } }
public void Update() { switch (black_bars_state) { case BLACK_BARS_STATE.BBS_NONE: break; case BLACK_BARS_STATE.BBS_APPEARING: black_bar_appearing_timer += Time.deltaTime; // Top bar new_pos_vec.y = top_bar_initial_pos_y - speed * black_bar_appearing_timer; black_bar_top_rect_transform.SetUIPosition(new_pos_vec); // Bot bar new_pos_vec.y *= -1.0f; black_bar_bot_rect_transform.SetUIPosition(new_pos_vec); if (black_bar_appearing_timer >= black_bar_appearing_time) { // Top bar new_pos_vec.y = top_bar_final_pos_y; black_bar_top_rect_transform.SetUIPosition(new_pos_vec); // Bot bar new_pos_vec.y *= -1.0f; black_bar_bot_rect_transform.SetUIPosition(new_pos_vec); black_bar_appearing_timer = 0.0f; black_bars_state = BLACK_BARS_STATE.BBS_NONE; } break; case BLACK_BARS_STATE.BBS_DISAPPEARING: black_bar_appearing_timer += Time.deltaTime; // Top bar new_pos_vec.y = top_bar_final_pos_y + speed * black_bar_appearing_timer; black_bar_top_rect_transform.SetUIPosition(new_pos_vec); // Bot bar new_pos_vec.y *= -1.0f; black_bar_bot_rect_transform.SetUIPosition(new_pos_vec); if (black_bar_appearing_timer >= black_bar_appearing_time) { // Top bar new_pos_vec.y = top_bar_initial_pos_y; black_bar_top_rect_transform.SetUIPosition(new_pos_vec); // Bot bar new_pos_vec.y *= -1.0f; black_bar_bot_rect_transform.SetUIPosition(new_pos_vec); black_bar_top.GetComponent <CompImage>().SetEnabled(false); black_bar_bot.GetComponent <CompImage>().SetEnabled(false); black_bars_state = BLACK_BARS_STATE.BBS_NONE; } break; default: break; } }