public void EnterPressedByClient(string playerName) { switch (playerName) { case "Player1": globalController.EnterPressedByClient("Player1"); break; case "player1(Clone)": globalController.EnterPressedByClient("Player1"); break; case "Player2": globalController.EnterPressedByClient("Player2"); break; case "player2(Clone)": globalController.EnterPressedByClient("Player2"); break; } }