// Start is called before the first frame update void Start() { connection = GameObject.FindWithTag("ConnectionManager").GetComponent <ConnectionManager>(); menuController = GameObject.FindWithTag("MainMenuController").GetComponent <MenuInterfaceController>(); gc = GameObject.FindWithTag("GlobalController").GetComponent <GlobalController>(); if (connection.evenMoreConnected) { menuController.ShowBox(MenuInterfaceController.box.lobby); gc.BackToLobby(); gc.playersUpdated = true; } connection.FindSceneManager(); }