예제 #1
0
 void OnError(GlfwError code, string desc)
 {
     if (code != GlfwError.NoError)
     {
         throw new Exception(string.Format("Glfw Error ({0}): {1}", code, desc));
     }
 }
 private static void OnError(GlfwError code, string desc)
 {
     throw new ArgumentException("OpenGL Error: " + code + " - " + desc);
 }
예제 #3
0
 static void OnError(GlfwError ErrCode, string Description)
 {
     Console.WriteLine("GLFW Error ({0}): {1}", ErrCode, Description);
 }
예제 #4
0
 /// <summary>
 /// (Callback) Handles errors that occur within the GLFW library.
 /// </summary>
 /// <param name="code">The error code.</param>
 /// <param name="desc">A description of the error that occurred.</param>
 private void OnError(GlfwError code, string desc)
 {
     Console.WriteLine(desc);
 }
예제 #5
0
 static void OnError(GlfwError ErrCode, string Description)
 {
     Log.WriteLineRed("GLFW Error ({0}): {1}", ErrCode, Description);
 }
예제 #6
0
 public static void glfw_error_callback(GlfwError code, string desc)
 {
     GL_Log("GLFW ERROR: Code: " + code + "    Message: " + desc);
 }
 /// <summary>
 /// [Event] GLFW/GL error occurred.
 /// </summary>
 private void OnError(GlfwError code, string desc)
 {
     // Handle errors here
     Stop();
 }
예제 #8
0
 private static void ErrorCallback(GlfwError code, string desc)
 {
     Console.WriteLine($"Fatal Error: {desc} ({code})");
 }
예제 #9
0
 private static void ErrorCallback(GlfwError code, string desc)
 {
     Logger.Warning("Glfw error: " + desc);
 }