void OnError(GlfwError code, string desc) { if (code != GlfwError.NoError) { throw new Exception(string.Format("Glfw Error ({0}): {1}", code, desc)); } }
private static void OnError(GlfwError code, string desc) { throw new ArgumentException("OpenGL Error: " + code + " - " + desc); }
static void OnError(GlfwError ErrCode, string Description) { Console.WriteLine("GLFW Error ({0}): {1}", ErrCode, Description); }
/// <summary> /// (Callback) Handles errors that occur within the GLFW library. /// </summary> /// <param name="code">The error code.</param> /// <param name="desc">A description of the error that occurred.</param> private void OnError(GlfwError code, string desc) { Console.WriteLine(desc); }
static void OnError(GlfwError ErrCode, string Description) { Log.WriteLineRed("GLFW Error ({0}): {1}", ErrCode, Description); }
public static void glfw_error_callback(GlfwError code, string desc) { GL_Log("GLFW ERROR: Code: " + code + " Message: " + desc); }
/// <summary> /// [Event] GLFW/GL error occurred. /// </summary> private void OnError(GlfwError code, string desc) { // Handle errors here Stop(); }
private static void ErrorCallback(GlfwError code, string desc) { Console.WriteLine($"Fatal Error: {desc} ({code})"); }
private static void ErrorCallback(GlfwError code, string desc) { Logger.Warning("Glfw error: " + desc); }