//Upon colliding with object called 'collider' reset position private void OnTriggerEnter2D(Collider2D other) { //Find gamemode script GameObject gamemode = GameObject.Find("Gamemode"); Gamemode gamemodeScript = gamemode.GetComponent <Gamemode>(); //The four options for getting the answer correct //Going East if (other.gameObject.name == "Collider East" && gamemodeScript.wrongAns != 1) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine / functions StartCoroutine("SetWin"); gamemodeScript.BuildEastBlock(); return; } //Going North if (other.gameObject.name == "Collider North" && gamemodeScript.wrongAns != 2) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine / functions StartCoroutine("SetWin"); gamemodeScript.BuildNorthBlock(); return; } //Going West if (other.gameObject.name == "Collider West" && gamemodeScript.wrongAns != 3) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine / functions StartCoroutine("SetWin"); gamemodeScript.BuildWestBlock(); return; } //Going South if (other.gameObject.name == "Collider South" && gamemodeScript.wrongAns != 4) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine / functions StartCoroutine("SetWin"); gamemodeScript.BuildSouthBlock(); return; } //The four options for getting the answer Wrong //Going East if (other.gameObject.name == "Collider East" && gamemodeScript.wrongAns == 1) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine SetLose(); return; } //Going North if (other.gameObject.name == "Collider North" && gamemodeScript.wrongAns == 2) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine SetLose(); return; } //Going West if (other.gameObject.name == "Collider West" && gamemodeScript.wrongAns == 3) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine SetLose(); return; } //Going South if (other.gameObject.name == "Collider South" && gamemodeScript.wrongAns == 4) { //Reset player's powision to middle of area transform.position = new Vector2(-0.5f, 6f); //calling coroutine SetLose(); return; } }