// Update is called once per frame void Update() { if (GM.IsGameOver() == false && GM.IsSnipperActive() == true) { NextSpawn(); } }
// Update is called once per frame void Update() { if (GM.IsGameOver() == false) { NextSpawn(); } }
// Update is called once per frame void Update() { if (GM.IsGameOver() == false) { Motion(); ActiveHook(); HookedObject(); } }