// Update is called once per frame
 void Update()
 {
     if (GM.IsGameOver() == false && GM.IsSnipperActive() == true)
     {
         NextSpawn();
     }
 }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     if (GM.IsGameOver() == false)
     {
         NextSpawn();
     }
 }
예제 #3
0
 // Update is called once per frame
 void Update()
 {
     if (GM.IsGameOver() == false)
     {
         Motion();
         ActiveHook();
         HookedObject();
     }
 }