//Instantiates new rooms at each of the exits and opens the doors 'SlidingDoor.cs' -Tom public void Activekey() { key.SetActive(true); //doors.SetActive(false); Clock.GetComponent <Countdown_Clock>().gameIsPlaying = false; GM.ChallengeCompleted(); //for (int i = 0; i < points.Length; i++) //{ // Instantiate(roomnode, points[i].transform.position, points[i].transform.rotation); //} for (int i = 0; i < slide.Length; i++) { if (slide[i] != null) { open = slide[i].GetComponent <SlidingDoor>(); open.keyon(); } } }