public BlockFactory(LevelGenerator _levelGenerator, GameWeights _gameWeights, GameObject _levelContainer) : base(_levelGenerator, _gameWeights) { this.levelContainer = _levelContainer; this.blocks = new Queue <Block>(); }
public CookieFactory(LevelGenerator _levelGenerator, GameWeights _gameWeights) : base(_levelGenerator, _gameWeights) { }
public Factory(LevelGenerator _levelGenerator, GameWeights _gameWeights) { this.gameWeights = _gameWeights; this.levelGenerator = _levelGenerator; }
public ObstacleFactory(LevelGenerator _levelGenerator, GameWeights _gameWeights) : base(_levelGenerator, _gameWeights) { }
public EnemyFactory(LevelMan _levelGenerator, GameWeights _gameWeights) : base(_levelGenerator, _gameWeights) { cHorda = new List <Enemy>(); cPulptines = new List <Protestante>(); }