void RespawnPaddle() { if (aipaddle != null) { Destroy(aipaddle); } int ai = GameSystem.AiDifficulty(); switch (ai) { case 0: aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/StupidPaddle")); break; case 1: aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/LazyPaddle")); break; default: aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/SmartPaddle")); break; } aipaddle.transform.position = new Vector3(9, 0.5f, 0); }