Пример #1
0
    void RespawnPaddle()
    {
        if (aipaddle != null)
        {
            Destroy(aipaddle);
        }

        int ai = GameSystem.AiDifficulty();

        switch (ai)
        {
        case 0:
            aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/StupidPaddle"));
            break;

        case 1:
            aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/LazyPaddle"));
            break;

        default:
            aipaddle = (GameObject)Instantiate(Resources.Load("Prefabs/SmartPaddle"));
            break;
        }

        aipaddle.transform.position = new Vector3(9, 0.5f, 0);
    }