예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (GameStateCtrl.CurrentGameState == GameState.UNINITLAIZED)
     {
         GameStateCtrl.StartLoading();
     }
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        GameStateCtrl gs = new GameStateCtrl();

        gs.Initialize();
        gs.GotoState("LoginState");
        gs.GotoState("MainCityState");
    }
예제 #3
0
 public override void OnStateEnter()
 {
     base.OnStateEnter();
     GameStateCtrl.GetInstance().GotoState("VersionUpdateState");
 }