// Update is called once per frame void Update() { if (GameStateCtrl.CurrentGameState == GameState.UNINITLAIZED) { GameStateCtrl.StartLoading(); } }
// Start is called before the first frame update void Start() { GameStateCtrl gs = new GameStateCtrl(); gs.Initialize(); gs.GotoState("LoginState"); gs.GotoState("MainCityState"); }
public override void OnStateEnter() { base.OnStateEnter(); GameStateCtrl.GetInstance().GotoState("VersionUpdateState"); }