public void It_should_accept_two_alive_cells_and_return() { var initialState = new GameState(); initialState.PutAliveCell(new Position(0,0)); initialState.PutAliveCell(new Position(1,1)); Assert.AreEqual(2, initialState.AliveCells()); }
public void It_should_keeps_alive_cell_when_there_is_two_neighbors() { var initialState = new GameState(); initialState.PutAliveCell(new Position(0,0)); initialState.PutAliveCell(new Position(1,0)); initialState.PutAliveCell(new Position(0,1)); var size = new GameSize(3,3); var game = new GameOfLife(size, initialState); var currentState = game.Next(); Assert.AreEqual(CellState.Alive, currentState.GetState(new Position(0,0))); }
public void It_should_accept_an_initial_state_for_the_board() { var initialState = new GameState(); initialState.PutAliveCell(new Position(0,0)); Assert.AreEqual(1, initialState.AliveCells()); }
public void It_should_kill_an_alone_alive_cell() { var initialState = new GameState(); initialState.PutAliveCell(new Position(0,0)); var size = new GameSize(3,3); var game = new GameOfLife(size, initialState); var currentState = game.Next(); Assert.AreEqual(0, currentState.AliveCells()); Assert.AreEqual(CellState.Dead, currentState.GetState(new Position(0,0))); }