public override void Update(float dt) { if (!flagGameOver) { if (!gameState.CheckGameOver()) { Command command1 = huPlayer.GetCommand(); Command command2 = null; if (debugAIPerTurn) { command2 = aiPlayer.GetCommand(); debugAIPerTurn = false; } gameState.AddCommand(command1); gameState.AddCommand(command2); gameState.Cycle(dt); if (gameState.CurrentPlayerId == 1) { decoRect = new Rectangle(Width - 256, 0, 256, 128); } else { decoRect = new Rectangle(Width - 256, Height - 128, 256, 128); } } else { //calculate score //gameState.UpdateScores(); gameState.UnionFindAlgorithm(); //re-learning if need //huPlayer.GameOver(gameState.GetWinners()); //aiPlayer.GameOver(gameState.GetWinners()); huPlayer.GameOver(gameState.GetWinner()); //testAIPlayer.GameOver(gameState.GetWinner()); aiPlayer.GameOver(gameState.GetWinner()); testMatches++; //Reset(); } } }