예제 #1
0
    public void Load()
    {
        Debug.Log("Loading:" + this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsInt(this.name))
        {
            gs.AddInt(this.name, (int)state);
        }
        state = (InventoryObjectState)gs.GetInt(this.name);

        switch (state)
        {
        case InventoryObjectState.TAKEN:
            gameObject.renderer.enabled   = false;
            gameObject.collider.enabled   = false;
            gameObject.guiTexture.enabled = true;
            gameObject.guiTexture.transform.localPosition = new Vector3(1, 1, 1);
            gameObject.guiTexture.transform.localScale    = new Vector3(0, 0, 1);
            //gameObject.GetComponent<InventoryObject>().SetState(InventoryObject.InventoryObjectState.TAKEN);
            break;

        case InventoryObjectState.USED:
            gameObject.renderer.enabled   = false;
            gameObject.collider.enabled   = false;
            gameObject.guiTexture.enabled = false;
            break;

        default: break;
        }

        //throw new System.NotImplementedException();
    }
예제 #2
0
    public void Load()
    {
        Debug.Log("Loading:" + this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsInt(this.name))
            gs.AddInt(this.name, (int)state);
        state = (InventoryObjectState)gs.GetInt(this.name);

        switch(state){
        case InventoryObjectState.TAKEN:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = true;
            gameObject.guiTexture.transform.localPosition = new Vector3(1, 1, 1);
            gameObject.guiTexture.transform.localScale = new Vector3(0, 0, 1);
            //gameObject.GetComponent<InventoryObject>().SetState(InventoryObject.InventoryObjectState.TAKEN);
            break;
        case InventoryObjectState.USED:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = false;
            break;
        default: break;
        }

        //throw new System.NotImplementedException();
    }
예제 #3
0
    public void Load()
    {
        Debug.Log ("Loading:"+this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsVector3("PlayerRot"))
            gs.AddVector3("PlayerRot", new Vector3(0.0f, 0.0f, 0.0f));
        thisTransform.Rotate(gs.GetVector3("PlayerRot"));

        if (!gs.ExistsVector3("PlayerPos"))
            gs.AddVector3("PlayerPos", new Vector3(10.0024f, 3.67965f, 8.96460f));
        navi.Warp(gs.GetVector3("PlayerPos"));
        targetLocation = transform.position = gs.GetVector3("PlayerPos");
        if (!gs.ExistsInt("scene"))
            gs.AddInt("scene", Application.loadedLevel);

        Debug.Log ("EndLoad::"+this.GetType());
    }
예제 #4
0
    public void Load()
    {
        Debug.Log("Loading:" + this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsVector3("PlayerRot"))
        {
            gs.AddVector3("PlayerRot", new Vector3(0.0f, 0.0f, 0.0f));
        }
        thisTransform.Rotate(gs.GetVector3("PlayerRot"));

        if (!gs.ExistsVector3("PlayerPos"))
        {
            gs.AddVector3("PlayerPos", new Vector3(10.0024f, 3.67965f, 8.96460f));
        }
        navi.Warp(gs.GetVector3("PlayerPos"));
        targetLocation = transform.position = gs.GetVector3("PlayerPos");
        if (!gs.ExistsInt("scene"))
        {
            gs.AddInt("scene", Application.loadedLevel);
        }

        Debug.Log("EndLoad::" + this.GetType());
    }