예제 #1
0
 public void IncreaseDeadBossessCount()
 {
     bossesKilled++;
     if (AreAllBossessKilled())
     {
         GameScenes.TriggerScene(GameScenes.E_SCENE.END);
     }
 }
예제 #2
0
 void Start()
 {
     GameScenes.TriggerScene(GameScenes.E_SCENE.START);
 }