public void IncreaseDeadBossessCount() { bossesKilled++; if (AreAllBossessKilled()) { GameScenes.TriggerScene(GameScenes.E_SCENE.END); } }
void Start() { GameScenes.TriggerScene(GameScenes.E_SCENE.START); }
public void IncreaseDeadBossessCount() { bossesKilled++; if (AreAllBossessKilled()) { GameScenes.TriggerScene(GameScenes.E_SCENE.END); } }
void Start() { GameScenes.TriggerScene(GameScenes.E_SCENE.START); }