public void GetChoice() { string choiceName = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name; print("Player selected: " + choiceName); GameChoices selectedChoice = GameChoices.NONE; switch (choiceName) { case "Rock": selectedChoice = GameChoices.ROCK; break; case "Paper": selectedChoice = GameChoices.PAPER; break; case "Scissors": selectedChoice = GameChoices.SCISSORS; break; } gameplayController.SetChoices(selectedChoice); animationController.PlayerMadeChoice(); }