public void HeightLightNotKeyDown(GameObject gameObject, Color color) { GameObject boltGameObject = GameObjectUtil.GetChildGameObjectLikeNameFirst(gameObject, "bolt"); if (boltGameObject != null) { GameObjectUtil.ChangeGameObjectMaterial(boltGameObject, activeBoltMaterial); GameObjectUtil.ChangeGameObjectColor(boltGameObject, color); } }
public void HeightLight(GameObject gameObject, Color color) { GameObject boltGameObject = GameObjectUtil.GetChildGameObjectLikeNameFirst(gameObject, "bolt"); if (boltGameObject != null && Input.GetKey(KeyCode.LeftAlt)) { GameObjectUtil.ChangeGameObjectMaterial(boltGameObject, activeBoltMaterial); GameObjectUtil.ChangeGameObjectColor(boltGameObject, color); } else { GameObjectUtil.ChangeGameObjectMaterial(boltGameObject, defaultBoltMaterial); } }