//UI Setup public void SetFuelBar() { var bar = gameMenager.GetFuelBar(); var text = gameMenager.GetFuelText(); if (bar != null && text != null) { var scale = bar.GetComponent <RectTransform>(); scale.localScale = new Vector3(fuel / 100f, scale.localScale.y, scale.localScale.z); text.text = ((int)fuel).ToString(); } }