private void HitBoss() { if (bossAtRange) { GameManager.bossPrendDegats(); } }
void OnTriggerEnter(Collider o) { if (bossAffect && o.GetComponent <BossActions> () != null) { GAME.bossPrendDegats(); gameObject.SetActive(false); } else if (knightAffect && o.GetComponent <KnightActions> () != null) { GAME.playerPrendDegats(); if (gameObject.tag == "pike") { DestroyObj(); } gameObject.SetActive(false); } }